Racing Track Texture

Just wanted to canvass opinion. I use 1024x1024 textures for my race track surface (road course / asphalt, not dirt). I was wondering, does anyone use anything higher - like 2048x1024, 2048 x 2048? Does it kill performance? My gfx card handles rfactor really well so it's hard to guage any hits to performance. I've seen some track shots out there that look fairly photorealistic for the track surface, and wondered what techniques they used.
 
How does the Specular colour (and Power?) influence / affect the material spec properties?


xpacker_mat_tab.jpg
 

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