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Hi Kek
What would be your reason for using RHM is you didn't use it to look into a corner - which is what you would naturally do in a real car
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Jempy has really covered it all, i will answer the above though. It may help.
If i use the normal fixed view. ( i think you have to untick the fixed to horizon box in AC which
works very well on a flat circuit like Silverstone, if still somewhat irritating.)
Even though i have now got a much better FPS the views of the cars around me is still
juddering, jumping.
If you are following a car closely the car will shake or judder because at that close
distance even with highish FPS it appears to amplify the fact that it is still single images
stuck together in series. It may be that my brain has become sensitised to this.
If i use RHM we’re the image is mimicking your natural eye to subject the car in front
appears more fluid. ( this is also true with AC fixed to horizon) And i can also calm
down the chassis jumping and bobbing about.
ie the 80% bit, without loosing too much of the natural eye line to object stability in front.
This juddering causes me eye strain, RHM goes a long way in reducing this.
The steering in the corner bit made me feel a bit woozy unless it was really
dumbed down for the sharpest of corners, were it worked well.
If you cannot quite make sense of the above babbling.
Pick brands hatch gp circuit.
Use gt3 .
Create 20 AI.
Pick which ever gt3 car you drive.
Start the race.
And as traffic lights count down press cntrl C
Now your car is controlled via AI
You can now just watch the motion in front of you, change RHM parameters,
Remove RHM app, then use locked to horizon, or use normal fixed view,
You may better observe how various choces effect your vision rarther than the driving
taking all you concentration.
Just one other point, i sit about 24” from my front 27” monitor. if i then
sit in my road car the two views coincide quite well. So when in my seat all the
proportions seem correct both inside and out including steering wheel and pedals.
( cannot remember my FOV ) , ( also i think triples Fov is calclated by AC )
But as Jempy has already covered all this , the above is really in agreement.
.