Real Head Motion settings in VR

I have a radical setup and it is the best I have used so far.
AC "Lock to Horizon" set to OFF
RHM Pitch Filter set to 0% Min ANGLE set to 10
RHM Roll Filter set to 0% Min ANGLE set to 15
Everything else on 0

This locks your eyes to the car but allows them to stay on the horizon until the car rolls or pitches up to the Min Angles. This means you see/feel the car moving and can sense the bumps and curbs better, but your eyes remain focused in front. The biggest advantage I found was that in a crash you can still tell where you are instead of just having a jumbled mess of visuals.
I have been running this for a few weeks and I believe it is definitely the way to go for VR.
So much more realistic and allows more focus on where the car is and what it is doing during more violent movements (hitting curbs, being spun etc)
It actually makes your stomach churn when you go through the Corkscrew at Laguna :)
 

Latest News

To join the OverTake Racing Club races I want them to be: (multiple choice)

  • Free to access

    Votes: 193 88.1%
  • Better structured events

    Votes: 36 16.4%
  • Better structured racing club forum

    Votes: 29 13.2%
  • More use of default game content

    Votes: 30 13.7%
  • More use of fixed setups

    Votes: 61 27.9%
  • No 3rd party registration pages

    Votes: 74 33.8%
  • Less casual events

    Votes: 18 8.2%
  • More casual events

    Votes: 73 33.3%
  • Other, specify in thread

    Votes: 12 5.5%
Back
Top