The fact is, unlike the F1 halo's which have aero-fairings over them which blend neatly into the bodywork - the F3/F2 Halo is simply a bolt on part, so it already provides a natural break from the main model without having to resort to unrealistic seams which can create visual flaws in the UVs, the normals etc.I agree, a central-strut removal option for the halo would be a great idea. I find the car unusable with the full halo (on a single screen) but removing it entirely feels like cheating Retaining most of the halo would be a great compromise for single-screen users
The only reason they split the halo like that in say the Codie's F1 games or the latest RSS Hybrid is because there is no other option - they are forced to create an unnatural split because its so well integrated into the bodywork design (ie. to pull the whole thing off would mean a heavy remodel of the bodywork around the head protection area).
So for me I've picked the option that is least destructive, most natural and intuitive given what the IRL model presents. There should be no guilt for choosing to remove it because it blocks the view - this is just the reality of 2D racing. Its not like you gain any benefit from users say in VR who can see clearly even with it on screen.