Graphics bug bit me again and I spent last 2 weeks messing with ReShade. I wanted to let guys you know that Reshade now works with DXVK. All you have to do is to use official ReShade setup, and configure gtr2.exe to be Vulkan, done. Then you can use Retrolux's effects and presets no problem.
Additionally, if you use Crew Chief GTR2 Enhancements Plugin, I created special ReShade AddOn that will automatically disable ReShade in Menus, something that really annoyed me in the past. Lastly, I made ReShade work with GTR2 OpenXR VR (it already works in OpenVR) and now trying to make depth based effects to work in VR. All those improvements require Beta plugin (not yet released with CC app), which you can get at CCGEP Discord server.
Now the only reason not to move to DXVK in GTR2 is if hardware does not support it.
Additionally, if you use Crew Chief GTR2 Enhancements Plugin, I created special ReShade AddOn that will automatically disable ReShade in Menus, something that really annoyed me in the past. Lastly, I made ReShade work with GTR2 OpenXR VR (it already works in OpenVR) and now trying to make depth based effects to work in VR. All those improvements require Beta plugin (not yet released with CC app), which you can get at CCGEP Discord server.
Now the only reason not to move to DXVK in GTR2 is if hardware does not support it.
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