I need to get my hands on such a thing. Never have driven a servo, but everybody talks about it You always want more^^Don't have an OpenSimWheel (yet ) but here are some values from virtualracing.org (German website):
MMosForceFeedback (0.99)
All Effects -> Effect Filter 10
Effect Filter -> all off
Custom effects -> off
rFactor controller.json (rFactor2>UserData>player)
"Steering effects strength": -1000
"Steering torque capability": 30 (Nm; use value of your motor)
In game:
ffb smoothing -> 0
And then adjust the multiplier to your liking e.g.:
corvette z06: 0.75
camaro gt3: 0.73
clio: 0.75
honda nsx: 1
egt mod: 0.75
Don't have an OpenSimWheel (yet ) but here are some values from virtualracing.org (German website):
MMosForceFeedback (0.99)
All Effects -> Effect Filter 10
Effect Filter -> all off
Custom effects -> off
rFactor controller.json (rFactor2>UserData>player)
"Steering effects strength": -1000
"Steering torque capability": 30 (Nm; use value of your motor)
In game:
ffb smoothing -> 0
And then adjust the multiplier to your liking e.g.:
corvette z06: 0.75
camaro gt3: 0.73
clio: 0.75
honda nsx: 1
egt mod: 0.75
Ok will do my best
First off, you need to set the desired steering angle in MMos and in addition set it to car-specific in-game.
Then you set all effect filters (damping, friction, intertia) and user effect to off, which you have already done.
And finally set Force settings -> Overall filter to 10 (in the German version it's called "Alle Effekte -> Effekt Filter" which has a different meaning and thus my first translation didn't make sense for you
Did it help?Thank you
I think there is something like an offroad multiplier or something in the json, which reduces the effects on grass and maybe on the kerbsWell yeah, only issue i have is every time i dare step on the kerbs something flies off my rig
I think there is something like an offroad multiplier or something in the json, which reduces the effects on grass and maybe on the kerbs