Hm, AI racing yesterday & guess what, none of the AI cars have the 'dynamical' wing code assigned automatically, so yeah I append some more code....Copying & pasting the same code for AI cars seems from my first testing quite buggy, AI dynamical wing is completely offset from its 'original' position...
Also, with my code, when enetring garage, no wing either....
That's 1 of the reason, for more events => ingarage.rex for example.
I like the rex files, because you don't need to execute scripts automatically (racer.ini) + you don't need to trigger them (triggerlines), reducing some of the work to make scripts work.
Also, if Racer crashes from scripts, you just have to comment out the 'run data/...etc..' command from your rex, & the game/level will start normally, you would then just re-compile the file rsx again & re-activate the rex command ingame...& restart race/free driving to actually see the scripts update.
Also, with my code, when enetring garage, no wing either....
That's 1 of the reason, for more events => ingarage.rex for example.
I like the rex files, because you don't need to execute scripts automatically (racer.ini) + you don't need to trigger them (triggerlines), reducing some of the work to make scripts work.
Also, if Racer crashes from scripts, you just have to comment out the 'run data/...etc..' command from your rex, & the game/level will start normally, you would then just re-compile the file rsx again & re-activate the rex command ingame...& restart race/free driving to actually see the scripts update.