True. Don't like the forced cockpit as i think it gives even more advantage to triple-screeners. In my monitor i can't get all the available screen space in use but triple-screens that will not be a disadvantage.. I would vote to remove that rule, there's only three usable viewmodes in F1, Action, Hood and Cockpit, Nobody drives in swingman or bumberview so there's no real reason for forced cockpits, IMHO. I do use a lot of cockpit view in another cars but it all depends on how well the model is made, some have un-natural obstacles blocking the view.
One could say that "in the real car there's a rollcage" but in real life, you can adjust your head to look around those obstacles. Same goes for F1, even when it looks like the majority of view is blocked, that's not actually true.. The 2D monitors that we all still have will limit our viewpoint but in a way that is not natural. All games view their ingame picture via camera. That's not what happens in real life, you are not limited by the camera lenses FOV, real life drivers have depth perception, they can focus their eyes and i will bet that 100% of the drivers don't look at their wheel 100% of the time, 99% ofd the time is spent on fixating a point in 100m or more in the distance and they don't even register the inside of cockpit.
For me, the cockpit view would be good only if i could totally block the steering column, that is no Real Seat Position but free move. Then it would fit to the full picture where everything after the wheel is real, ( my hands on an actual steering wheel). Everything in front of the wheel is virtual. Just like it should be and by the way, have you seen the footage on real F1 teams simulators? They use an angle that's very near to the Action view in MMG F1
The views on the simracing world are taken to simulate head position and then apply camera zoom/FOV to cram everything in plus it must look good so they utilize the same angles that TV uses. They are not designed to simulate, they are designed to look cool on replays... That leads to a feeling that you are driving from the back seat. In MMG F1, the place where i have to drive now, is somewhere around the back of the helmet.
But i know that i'm howling at the moon here, some people are so fixated of the "Real Seat Positions" and that is the only simulated view avalailable, any other view is cheating, end of discussion, period. But i do disagree, the right view is the one that fits to the cockpit. Bumber and Swingman views are cheating, you are not driving without any blockage of view (bumber) nor can you actually see over the hills (swingman). I can't think that the forced cockpit is here because of the fear of cheating but some other reason that i would like to hear, with a real good explanation on "why?" Between single and triple screeners, there should not be any disadvantages/advantages that wholly support the expensive system, Forced Cockpit does exactly that and i know that it isn't the reason of it's existence, triplescreeners may now start to complain about too limited FOV range in the game..
Do you think this is fair? I have to drive with a view like this:
While i would much better prefer this:
That's the difference between "Real Seat Position" and free... The former really doesn't look like i would even fit between the wheel and the seat unless i'm fictional. Triple-screeners, take a screenshot so we can compare...