Good evening, Is there anyone using Oculus Rift that can suggest or post graphic settings so that VR can run smoothly. Thank you.
Hey guys!
I have an Oculus Rift S, and when I use the performance hud (activated with OTT), I noticed that the overall performance is pretty bad.
Running ACC without it, there are not stutters and I am able to use fabhdz's setup as is (except for the color and tone map since I prefer the saturation around 80) without the engine.ini file.
To test it, I am using Spa with 30 AI cars and full visibility of the grid.
I read that would be ideal to keep a 20% headroom, but I feel that when I am using the hud, I am actually leaving too much room since it is not taking in consideration the performance overhead caused by the monitor itself.
How do you guys are making sure that the configuration that you are using is not impacting the perf too much?
Config: 3800X, 16GB 3600 16, 2800 Super OC
ACC Running with Resolution scale 90, Pixel Density 190
Thank you!
Thank you sir, I will give it a try tomorrow!Hey Doug,
I'm using FPSVR which is an app on Steam, give it a try!
BlaKarg you're using the Reverb?
This is the best I have come up with so far. I am on WMR Samsung Odyssey +, 45fps motion reprojection auto. RTX 2080, i7 9700k, 16gb of RAM 3200. NO ENGINE.INI tweaks. Steam SS at 100%.
I hope this helps someone. I know its not 90fps, but I have never been able to find any settings that look good without using reprojection, and I have been trying and trying. These settings seem to give enough detail, while still maintaining smooth gameplay, especially in online multiplayer races (which is mostly what I do). Depending on the circuit/cars, you can dial up the volumetric fog and bloom another notch. You can also move the pixel density up or down one notch depending (I run it mostly around 145-150). Let me know what you think.
i have the same config rtx 2080 I7 9700K 16GB RAM i can't find better on ACC even on AC with odyssey plus
Have you tried running it at 60hz instead of 45 reprojection? It is WAY better IMO.Somake, you think I'm in the right neighborhood with these settings? Since you have the same hardware, I'm curious. I can turn off volumetric fog and probably gain a few fps... I have even gone with low settings and had a smooth 90fps, but it looks like a comic book... defeats the purpose, I think.
Have you tried running it at 60hz instead of 45 reprojection? It is WAY better IMO.
I have tried 60hz, and even in the new May 2020 update, there is a noticeable flickering and lack of smoothness. Not ideal for me. But you are correct, there is a bit of inherent clarity simply running in 60hz.
Wow really? I guess I am lucky then not noticing it. I can only notice flickering on VERY white surfaces (like the cockpit cage in the Audi) and it doesn't bother me at all. As far as smoothness, I think it's way better than ASW. Sorry to hear it's not ideal for you! But you should give my settings a try, they should work very well for you. I tried yours and we're not far, but mine sharper/clearer (try SteamSS at %150, your specs are similar, I got up to 150%SS, 70 RES and 165 pixel density).
Just tried your settings, with the engine.ini, 60hz, optimize for performance in WMR, 150% SS in steam. Really really good... very nice on the DEF Res setting.. with the PD setting I needed to come down on pixel density or it went to reprojection a few times a lap.
There was none of the flickering I remember.. but there was something in the very edges, like different colored pixels not rendering properly. Could have been the game.
Very impressed. Now I’m torn... I will compare the 60hz with 45fps reprojection tomorrow. Thank you.