Good evening, Is there anyone using Oculus Rift that can suggest or post graphic settings so that VR can run smoothly. Thank you.
Have used these settings, not sure what to check though.Could anyone please test the following settings and tell me, if TAA is disabled and 4x MSAA is enabled?
[ConsoleVariables]
r.Streaming.Boost=1
r.simpleforwardshading=1
r.MSAAcount=4
r.Streaming.FullyLoadUsedTextures=1
r.TemporalAACurrentFrameWeight=0.15
r.TemporalAACatmullRom=1
r.TemporalAAPauseCorrect=1
r.TemporalAASamples=4
r.Tonemapper.Sharpen=1
r.SeparateTranslucency=0
r.HZBOcclusion=0
r.MotionBlurQuality=0
r.PostProcessAAQuality=4
r.BloomQuality=0
r.EyeAdaptationQuality=0
r.AmbientOcclusionLevels=0
r.SSR.Quality=0
r.DepthOfFieldQuality=0
r.SceneColorFormat=3
r.TranslucencyVolumeBlur=0
r.TranslucencyLightingVolumeDim=48
r.LensFlareQuality=0
r.SceneColorFringeQuality=0
r.FastBlurThreshold=0
r.SSR.MaxRoughness=0.1
r.RHICmdBypass=0
r.DetailMode=1
r.RefractionQuality=2
r.MaterialQualityLevel=1
sg.ShadowQuality=2
r.MipMapLODBias=-0.8
you have to make changes for controls by opening game in non VR, save them then restart game in VRCan you please help me. How do you save the setup in VR?!! I mean how do you reach the bottom part of the menu to Load/Save the setups? Thanks!
NM, I got from their forum it's a bug, I guess a huge one and I dont understand why they dont fix it right away before ranking goes live in 2 weeks or so.
Considering Kunos' reputation, the fact they dont test the UI before releasing it, it's unconceivable.
Same thing appliesSure, but I can't load it when in VR.
I can`t stop reediting my settings...
This evening i stumbled upon an interesting website for optimizing UE4 graphics for VR. I copied and edited some aspects from that website. These settings are not almost for increasing graphics, but more for increasing performance in VR overall. There were some interesting variables called earlyzpass, tileddeferredshadingmininumcount or occlusionquerylocation.... Can`t tell you at all, what it does exactly, but, man, loading times and refreshing frametimes increased a lot! Even on ASW with 45fps. You can read it here by yourself: http://gamasutra.com/blogs/LeszekGo...zing_the_UE4_renderer_for_Ethan_Carter_VR.php
The settings for the engine.ini got a bit more, but it`s worth trying it!! I promise you! In addition to the consolevariables i added from the link above the engine.renderersettings.
[ConsoleVariables]
vr.PixelDensity=1.3
r.Streaming.FullyLoadUsedTextures=1
r.SimpleForwardShading=1
r.TemporalAACurrentFrameWeight=0.1
r.TemporalAASamples=32
r.TemporalAASharpness=0.8
r.Tonemapper.Sharpen=1.5
r.SeparateTranslucency=0
r.HZBOcclusion=0
r.MotionBlurQuality=0
r.BloomQuality=2
r.EyeAdaptationQuality=0
r.AmbientOcclusionLevels=1
r.SSR.Quality=0
r.DepthOfFieldQuality=0
r.SceneColorFormat=2
r.TranslucencyVolumeBlur=0
r.TranslucencyLightingVolumeDim=4
r.LensFlareQuality=0
r.SceneColorFringeQuality=0
r.FastBlurThreshold=0
r.SSR.MaxRoughness=0.1
r.RHICmdBypass=0
r.RefractionQuality=2
sg.ShadowQuality=1
r.MipMapLODBias=-1.5
r.Streaming.MipBias=1
r.LightShaftDownSampleFactor=4
r.TiledDeferredShading.MinimumCount=10
r.OcclusionQueryLocation=1
r.GBufferFormat=0
[/Script/Engine.RendererSettings]
r.DefaultFeature.AmbientOcclusion=False
r.DefaultFeature.AmbientOcclusionStaticFraction=False
r.EarlyZPass=1
r.EarlyZPassMovable=True
r.BasePassOutputsVelocity=False
This causes me bad stuttering unfortunately.I can`t stop reediting my settings...
This evening i stumbled upon an interesting website for optimizing UE4 graphics for VR. I copied and edited some aspects from that website. These settings are not almost for increasing graphics, but more for increasing performance in VR overall. There were some interesting variables called earlyzpass, tileddeferredshadingmininumcount or occlusionquerylocation.... Can`t tell you at all, what it does exactly, but, man, loading times and refreshing frametimes increased a lot! Even on ASW with 45fps. You can read it here by yourself: http://gamasutra.com/blogs/LeszekGo...zing_the_UE4_renderer_for_Ethan_Carter_VR.php
The settings for the engine.ini got a bit more, but it`s worth trying it!! I promise you! In addition to the consolevariables i added from the link above the engine.renderersettings.
[ConsoleVariables]
vr.PixelDensity=1.3
r.Streaming.FullyLoadUsedTextures=1
r.SimpleForwardShading=1
r.TemporalAACurrentFrameWeight=0.1
r.TemporalAASamples=32
r.TemporalAASharpness=0.8
r.Tonemapper.Sharpen=1.5
r.SeparateTranslucency=0
r.HZBOcclusion=0
r.MotionBlurQuality=0
r.BloomQuality=2
r.EyeAdaptationQuality=0
r.AmbientOcclusionLevels=1
r.SSR.Quality=0
r.DepthOfFieldQuality=0
r.SceneColorFormat=2
r.TranslucencyVolumeBlur=0
r.TranslucencyLightingVolumeDim=4
r.LensFlareQuality=0
r.SceneColorFringeQuality=0
r.FastBlurThreshold=0
r.SSR.MaxRoughness=0.1
r.RHICmdBypass=0
r.RefractionQuality=2
sg.ShadowQuality=1
r.MipMapLODBias=-1.5
r.Streaming.MipBias=1
r.LightShaftDownSampleFactor=4
r.TiledDeferredShading.MinimumCount=10
r.OcclusionQueryLocation=1
r.GBufferFormat=0
[/Script/Engine.RendererSettings]
r.DefaultFeature.AmbientOcclusion=False
r.DefaultFeature.AmbientOcclusionStaticFraction=False
r.EarlyZPass=1
r.EarlyZPassMovable=True
r.BasePassOutputsVelocity=False
Save setups in non vr version then use presaved settings in vr version. Can you do this?
No, because I cannot get access to the bottom of the menu to load it. The only thing I can is to select any of the 3 standard setups.
This causes me bad stuttering unfortunately.