Good evening, Is there anyone using Oculus Rift that can suggest or post graphic settings so that VR can run smoothly. Thank you.
You should either do one or the other. Am pretty sure it is cumulative but given the SteamVR SS % has a different scale than in-game resolution scale, it makes it easier to account for if you go with one or the other.How in game VR Pixel Density interacts with SteamVR resolution for WMR?
I would like to try that but I don’t know how.i set my page file sys memory to 8000MB
I would like to try that but I don’t know how.
thanks, so you set maximum size to the size of memory you GPU has, like in my case, 1080ti, it would be 11364 MB
thanks, so you set maximum size to the size of memory you GPU has, like in my case, 1080ti, it would be 11364 MB
I have a 1080ti also, what do you set the min value at?thanks, so you set maximum size to the size of memory you GPU has, like in my case, 1080ti, it would be 11364 MB
I have a 1080ti also, what do you set the min value at?
I have a 1080ti also, what do you set the min value at?
Hi,
at the moment i`m looking for the strange behaviour of jitters while moving your head around. Until now i did not find any solution or something that might go into that direction.
I have not done it yet, I was planning on leaving it at what it is now for minimum. Have you done it? Did you notice a change?I have a 1080ti also, what do you set the min value at?
I have not done it yet, I was planning on leaving it at what it is now for minimum. Have you done it? Did you notice a change?
UPDATED: 31/05/19
Hi guys ! (sorry for my english, I'm french)
For some people who have the same config like me and wanted to have rock stable 90fps / 45 with ASW for a good start in VR mode (after you can upgrade some options for more antialiasing and less blurry)
Base: 16GB of RAM with a Intel Core i7-4770 (stock) and GTX 1070 (stock) with WMR (windows mixed reality) headset Lenovo Explorer
Nvidia Control Panel :
Pre-frame rendered in VR: 1
Power plan: Power
SteamVR :
Video > set resolution to 100%
Developper: Turn off "enable supersampling filter"
In-game settings :
Screen resolution: 1080p
Resolution scale: 100%
View distance: Mid
Shadows: Mid
Antialiasing: High
Antialiasing Type: Temporal
Effects: High
Post-processing: Mid
Folage: Low
Texture: High
Mir. view distance: 40 meters
Mir. quality: Low
Mir. resolution: Mid
Opp. visibility: 15
VR Pixel Density: 170%
Materials Quality: High
Temporal upscalling: Disabled
Bloom quality: Off
Volumetric Fog: Disabled
Folage LOD quality: Mid
HLOD: Enabled
Advanced sharpen filter: Disabled
Motion blur: Off
Saturation: 100
White balance: Neutral
Sharpness: 80%
Frame limit: Off
Camera dirt effect: 3.0
Light absorbtion: High
Image contrast: 0.50
Exposure Gain: 0.40
Lock to horizon: 100%
File: Engine.ini located in User folder AppData\Local\AC2\Saved\Config\WindowsNoEditor
Put this at the end of file :
[ConsoleVariables]
vr.RoundRobinOcclusion=1
r.Streaming.FullyLoadUsedTextures=1
r.TemporalAACatmullRom=1
r.TemporalAAPauseCorrect=1
r.TemporalAADynamicSharpen=0.1
r.TemporalAASamples=4
r.TemporalAASharpen=0.6
r.Tonemapper.Sharpen=1
r.VolumetricFog=0
r.RenderTargetPoolMin=350
r.BloomQuality=4
r.AOquality=0
r.LensFlareQuality=0
r.SceneColorFormat=2
r.SceneColorFringeQuality=0
r.EyeAdaptationQuality=0
r.AmbientOcclusionLevels=0
r.AmbientOcclusionRadiusScale=1.7
r.TranslucencyLightingVolumeDim=16
r.ShadowQuality=4
R.DFshadowquality=1
r.Shadow.MaxResolution=512
r.DepthOfFieldQuality=0
r.HZBOcclusion=0
r.SSR.quality=0
r.SSR.MaxRoughness=0.1
r.RHICmdBypass=0
r.Shadow.CSM.MaxCascades=2
r.LightShaftDownSampleFactor=4
r.TiledDeferredShading.MinimumCount=10
FX.AllowGPUSorting=0
r.StaticMeshLODDistanceScale=0
A good start for new players, if you can improve it, I'm still here