Just finishing first day of testing.. Can't really say one thing or the other about the most important technical aspects since FFB is ridiculously flawed. My momo is clipping all the time. That is to say that they are having some serious scaling issues, it feels like everything is 10 times stronger than it should.. Setting max strength in the windows settings to 30% it started to feel somewhat same as Race at 75%. I said somewhat since those two handle FFB very differently. Very odd opposite lock interpretation.. There is grip/weight FFB etc adjustments available in the engine, would be a good idea to give that control to player so we can choose what info is the most important to us.
Looking at content, it's huge. But.. Some cars are ridiculously overpriced. 38€ for a McLaren? How much F1 2012 the game cost, around 30€? One must be pretty stupid to pay that amount of cash. Then again, there is price events so i don't yet know how much that affects... So it might be that they are actually cheap.
Few races that i participated with M1, try-it-tuesday car (or what ever it is called). Surprisingly clean, at the front at least.
I hope they clean up that FFB code, it's not at all what ISI engine can deliver. Of course it might have very sharp feel but clipping masks about 90% of the info. Basically you only know "there's grip" and "there's no grip at all" and maybe 3 steps in between. Clipping = running out of room, even the slightest FFB output will be maxed thus clipping all that precious data.
Graphics, well, it's ancient engine, DX11 enhancing just might provide some improvements but without major rewrite, there's not much to do.. Sounds were pretty nice, nothing wrong. As free2play business model goes, system specs need to be as low as possible.
I would say promising package. Content is surprisingly huge, that's a big plus. I tested this the day it came out, i think they had only one car then (which was basically undriveable with wheel and without aids). Comparing current state to that is night and day. With FFB code sorted, i can imagine myself spending many, many hours with SRW
Looking at content, it's huge. But.. Some cars are ridiculously overpriced. 38€ for a McLaren? How much F1 2012 the game cost, around 30€? One must be pretty stupid to pay that amount of cash. Then again, there is price events so i don't yet know how much that affects... So it might be that they are actually cheap.
Few races that i participated with M1, try-it-tuesday car (or what ever it is called). Surprisingly clean, at the front at least.
I hope they clean up that FFB code, it's not at all what ISI engine can deliver. Of course it might have very sharp feel but clipping masks about 90% of the info. Basically you only know "there's grip" and "there's no grip at all" and maybe 3 steps in between. Clipping = running out of room, even the slightest FFB output will be maxed thus clipping all that precious data.
Graphics, well, it's ancient engine, DX11 enhancing just might provide some improvements but without major rewrite, there's not much to do.. Sounds were pretty nice, nothing wrong. As free2play business model goes, system specs need to be as low as possible.
I would say promising package. Content is surprisingly huge, that's a big plus. I tested this the day it came out, i think they had only one car then (which was basically undriveable with wheel and without aids). Comparing current state to that is night and day. With FFB code sorted, i can imagine myself spending many, many hours with SRW