Thank you. I would rather say you are trying to play your own game, based on my software and my responsiveness, to meet your personal goals. A lot of requests, but little collaboration.
So tell me what collaboration, you seek?
Recommendations made to you in this thread, are that, recommendations or requests not demands. I have stated this in the past
already more than once. It is discussion, not fault seeking or comlaining... What you deem as important or what you decide to put your development time into is your choice.
I was shown, a rather biased and unfair comparison of SSW & Simvibe that appeared on i-racing forums early, last year. Possibly this may of put people off looking into your software or as a serious contender. Yet I think I support or try to promote your software as much as anyone.
I seen the potential with SSW and in using .wav files from the very begining. Some know, how much work I put into creating and testing fiiles with others in private. To the point of testing and considering "car profiles" with the possibility of even having effects created to work on specific "tactile models". Then a user would just download the set more suited for their own tactile model. These are considerations at the moment as I have still on my own side of things more I want to do in testing and achieve prior to considering to release such files to the public.
I even contacted RD staff on the possibility of having and sharing "car profiles" FREELY on
these forums from the downloads section.
Tell me how do I personally benefit, other than enjoy or seek better immersion and share it with others? I have even had several people and testers tell me the improvements in the tactile they are feeling over the default files from my own custom files are that good they would pay for such "car profiles". Yet I opted to persue, options to offer such freely here for the communnity. Which you are aware of.
Jetseat may be your primary focus. I have offered to help with files creation or development towards Jetseat if you feel my own input will be of benefit. Send a Jetseat and you will get free testing and collaboration development. Im a tactile hobbyist so I would enjoy that but again that is your choice.
I think that can be implemented. I just don't quite understand the idea behind that. How it's going to improve the immersion? If you are going to make small bumps in mono fashion and large bumps in stereo, isn't it that what you already reported as an "issue"? Just set threshold slider low enough and you will get it.
Bumps
Others are clearly also seeking improvement in bumps too. I am not alone in this, though I wish more people were vocal in sharing their own views. All that is sought is improved immersion and SSW bring more enjoyement to its users.
The Problem:
SSW currently
CANNOT ouput accurate "STEREO Bumps"
AND produce a good level of "MONO Bump Activity"
at the same time.
We have to determine by positioning the "Threshold %" if we either want
A) Lots of
MONO bump activity
OR
B) Improved operation in
STEREO bumps.
Therefore compared to Simvibe using "Roadbumps" and "Suspension Bumps" we look at this as the target to meet. Here these two effects bring (A) excellent mono bump activity in "Roadbumps" and (B) strong stereo bumps from "Suspension Bump" effects.
The importance is that
BOTH can be enjoyed with individual settings and Hz being used.
My perspective on this....
When you have capable tactile hardware that can generate good low fequencies. We can use "large bumps" with a powerful felt sensation using a .wav from @5Hz-40Hz.
Currently, when operating with a high level of "Threshold %" these will deliver pretty good STEREO immersion. Producing a strong sensation for the wheel/side that is going over the bump. Its a very enjoyable and satisfying part of the immersion.
For "Bump Activity" we would likely get good results with a .wav using @50Hz and upwards.
These do not need to be that strong and should if representing small surface details or minor bumps be focused on giving enjoyable consistent immersion. These do not need to be directional but operate mainly like a background effect to compliment others.
If you bring the ability to have different .wav for "Small" and "Large" Bumps but then also control to determine what represents a small & large bump. You give people the ability to have not only
BOTH the "Activity" and "Stereo" reaching the goals sought after but even more....
Personally I believe you have the chance to bring these features, making it possible to have even better results than Simvibe. By using individual .wav effects. If we have the set controls mentioned and in having more operation towards what the user can set and may prefer to feel for bump activity.
Then a user could have more feel for "activity" or more feel for "stereo bumps" but each now or individual .wav with their different felt character. Bringing more low bass sensation or more mid bass sensation based on specific tuned .wav effects for each. These could be developed to work well on popular tactile models with in-depth testing so ensured to feel good.
Thats what I enjoy, or good at bringing, yet I can't as I don't currently have the controls or ability to do so.
Really the choice is yours Andre. We can drop the whole idea, I burden you no further. Likewise just keep the current progress of whatever files/effects I created or continue to do for my own usage/enjoyment and focus more just on my own cockpit....