So decided to start doing what I should have done in the beginning.
While I have messed around with some files and shared, be they basic tones or indeed over complexed it has all been just part of experimenting. I continue to learn as I have been wrong in my own assessment of some things.
Wheel Slip
I have now studied the log values for "Wheel Slip" by doing multiple burnouts with a different threshold and gain settings to then compare how each setting affected the values.
Has this finally given me better understanding of determining the operation of these controls for this effect? That they represent the potential scope of resolution used for the effect and how much variation in steps of gain it can have from the smallest - highest values?
Then, based on how much amplitude the effect has been created with in "Audacity" can determine what the effects potential MIN & MAX strength will be.
I need to correct some of my own previous thoughts or points in this thread.
What has not been clearly conveyed and I am seeking to know is the relationship between
- Understanding the log values to better determine how each effect operates
- Effects Gain Control is not related to +/- dB output as previously thought but effects MAX point
- Determining how Gain alters steps in variation, available from smallest - largest values
- Determining how Threshold alters the digital crossover point within smallest - biggest values
- Best potential Amplitudes for each effect (waveform) when created in Audacity
I have created a casual PM CHAT GROUP on the forums here for my own "Shaker/Tactile" continued testing.
@=Andre= Consider it like an "Unofficial Performance Group"
This keeps my own testing ramblings away from interrupting this or other threads. Also with limited or lack of responses for feedback on previous test files happening in public, be it here or via the Official Facebook page. Such perhaps will work better in a small friendly group.
I have some members starting their tactile journeys (using various levels of hardware) willing to help but I would reserve a few more places if anyone wants to take part. They can PM me if so. My intentions are simply to share what I can learn but gain feedback from users with different tactile units to help then generate .wav files that will work well on specific models of tactile hardware. Also to have these created ready to go for all channel configurations.
For me this is part fun and hobby but we have the ability to bring very good tactile to people and to offer superbly built and tested files to use for all of the effects.