SimView

Apps SimView v1.4

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Can you share more detail of whats happening? Which port is getting changed?
Thanks, Port of HTTP server. I Start simwriter.exe and simviewhttp.exe. They work fine for a while and then when players want to enter the server, it shows the message that the port changed to zero.
 

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Thanks, Port of HTTP server. I Start simwriter.exe and simviewhttp.exe. They work fine for a while and then when players want to enter the server, it shows the message that the port changed to zero.
This seems issue with AC server's HTTP server and not SimView http server. Not sure why that would change. Check AC server log, it might have something related to it. Does it changes when not using simview?
 
This seems issue with AC server's HTTP server and not SimView http server. Not sure why that would change. Check AC server log, it might have something related to it. Does it changes when not using simview?
I have the next message in the log file:
[2021-09-03 11:29:24 -03:00] [thread-5936] [warning] receive_from: Se ha forzado la interrupción de una conexión existente por el host remoto.: Se ha forzado la interrupción de una conexión existente por el host remoto.
traduction:
An existing connection has been forced to break by the remote host
 
Persistent Byte updated SimView with a new update entry:

Release v1.0

A lot of fundamental changes so marking it v1.0. Hoping it performs and look better now.

  • Performance:
    • Moved live leaderboard API to Writer process. Single thread in Writer process will serve leaderboard API over configurable port (defaults to ac.server.udp.local.port). This port need to be opened to public (along with port for HTTP process) for Live Leaderboard to work now.
    • Changed live leaderboard API to WebSocket broadcast with binary data...

Read the rest of this update entry...
 
Persistent Byte updated SimView with a new update entry:

Release v1.1

Finally fix for issue when running with ACSM v2.

  • Enhancement:
    • Live leaderboad will now work completely with AC servers running using Assetto Corsa Server Manager (ACSM) v2+ versions. Huge thanks to Callum Jones and team from ACSM for making this possible. Enable this feature with ac.server.udp.use.acsm.udp config when running AC servers from ACSM v2+ versions.

  • Bug:
    • Fixed lights countdown...

Read the rest of this update entry...
 
Persistent Byte updated SimView with a new update entry:

Release v1.1.1

Mostly bug fixes

ChangeLog:
  • Enhancement:
    • Added sector times in practice/qualification result page standings

  • Bug:
    • Fixed team leaderboad showing multiple entry for same team after driver swap
    • Fixed wrong team name appearing in car crash session feed
    • Fixed interval column shown non-zero for leader in some cases
    • Fixed false driver change feed showing when session changes and different driver joins other than the one last...

Read the rest of this update entry...
 
First a big thank you for this great piece of kit.
As the app needs a lot of Kunos data in the content folder, and the folders are quiet large,
specially in an multi ac server environment, I would recommend to have a parameter where we can define a path to a full ac content pool.
 
First a big thank you for this great piece of kit.
As the app needs a lot of Kunos data in the content folder, and the folders are quiet large,
specially in an multi ac server environment, I would recommend to have a parameter where we can define a path to a full ac content pool.
This partially works. If the required files are not present in content folder of server folder it checks for them in the main content folder which could have all the tracks/cars files and not just specific to one server.

Will think of better way to acomplish this to reduce big files upload.
 
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Hey thanks, specially
This partially works. If the required files are not present in content folder of server folder it checks for them in the main content folder which could have all the tracks/cars files and not just specific to one server.

Will think of better way to acomplish this to reduce big files upload.
Hey, thanks for the replay, specially in a dedicated server environment you don't have the full assetto installation.
We use for example tcadmin as a server management system. We can't copy over always the full ac content folder into each gaming server
 
I have another problem and probably I don't get it done right.
As mentioned , it's possible to run 1 instance of the simview_http server and run different writer on different ports.
What I'm doing wrong, because I only have a working live map, when I run the http server from inside where the writer is.
As soon the writer isn't in the same directory as the http server I get the "No live session present" message.
I don't think that it has something to do, that I run the writer over a realpenalty relays
 
I have another problem and probably I don't get it done right.
As mentioned , it's possible to run 1 instance of the simview_http server and run different writer on different ports.
What I'm doing wrong, because I only have a working live map, when I run the http server from inside where the writer is.
As soon the writer isn't in the same directory as the http server I get the "No live session present" message.
I don't think that it has something to do, that I run the writer over a realpenalty relays
Directory should not matter. All data is saved in DB anyway by each writer. You can verify in writer logs also if its working properly i.e. receiving data from AC server.
 
Persistent Byte updated SimView with a new update entry:

Release v1.1.2

Minor update with mostly bug fixes

ChangeLog
  • Enhancement:
    • Added tyre change session feed event. Fast consecutive tyre change will be merge to one event.

  • Bug:
    • Fixed pit entry and exit wrongly detected for U shaped pit lane ex. Daytona pit exit
    • Fixed same collision appearing twice in session feed
    • Fixed issue when driver continue to show as loading when it got disconnected while loading to server
    • Fixed to work with tracks which...

Read the rest of this update entry...
 

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