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Deleted member 197115
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Deleted member 197115
It's coming, Ilja confirmed that yesterday.
That is actually a feature. It's a new shader on that track's config that doesn't work with p49. Open your current track config and look for [Material_DistantEmissive] stuff. Other than allowing long distance glow, it reduces flickering.Le Mans,,,
SOL 123/Shather Patch 49
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SOL 124/Shather Patch 140
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*** I have refitted the installation in the sequence indicated, but it made no difference,
the problem is the same.
Thanks for the help, bro,,,That is actually a feature. It's a new shader on that track's config that doesn't work with p49. Open your current track config and look for [Material_DistantEmissive] stuff. Other than allowing long distance glow, it reduces flickering.
yesGiving this a try out for the first time.
I don't see a dwrite.dll file in my AC root folder to delete. Can I skip this part and go ahead with the instructions?
@Ricardo Campos I meant that you don't need to do nothing about it in LM, it's a feature of the config for this track: showing that glow in very distant lights. IIRC the effect of this shader is less pronounced on later csp versions.
If you really want to remove it, and this is Le Mans 2017 with an auto-downloaded config via CM, look for assettocorsa\extension\config\tracks\loaded\lemans_2017.ini , back it up first, then open it (its contents will look like this, but with a formatting that makes it harder to read). Remove both [Material_DistantEmissive] sections right at the end. If you want to keep the effect, but just make it less strong, then use lower values for both DistantGlowMult.
There is a cockpit lit multi in Shader Patch lighting Fx settings. But I saw it was not working in older CSP versions.Hello all,
I just have a question about the too bright luminosity in cockpit when you have another car behind you at night of course
It's so illuminated and more than the track ahead that you nearly can't see the track clearly enough.
That's surely more a SLP setting than a Sol setting ... but cannot find the answer easily.
It should be a setting to modify in the Lighting Fx, I'm nearly sure .... but which one ?
Rather important when speaking of an endurance race on NordSchleife
Thanks in advance for the tip.
Rain is just an interior windscreen effect for now. About the grey skybox: you installed it manually? Can you post a picture of it?Hey, so, I have sol downloaded, and some of the settings work, but on most tracks the more extreme weather just gives me a near flat grey skybox and rain never visually shows up. Any advice on why that might be?
Oh okay I get it. Question: if it's a windshield effect, that means even if I'm in an interior camera, it won't show up with a single seater like the RSS Formula 3 v6 thing? Just want to understand.Rain is just an interior windscreen effect for now. About the grey skybox: you installed it manually? Can you post a picture of it?
If some part of the car has a dedicated windscreen, then you see it. Maybe you can override it in the cars config in /extension/config /carsOh okay I get it. Question: if it's a windshield effect, that means even if I'm in an interior camera, it won't show up with a single seater like the RSS Formula 3 v6 thing? Just want to understand.
And I can certainly try or at least write out the path to it and the files etc
That's fine, I just wanted to understand the process.If some part of the car has a dedicated windscreen, then you see it. Maybe you can override it in the cars config in /extension/config /cars
Hold up, I didn't have the ppfilters installed. How much of an impact would that have?Rain is just an interior windscreen effect for now. About the grey skybox: you installed it manually? Can you post a picture of it?
There is a cockpit lit multi in Shader Patch lighting Fx settings. But I saw it was not working in older CSP versions.
In the first place I would say, just use this, to get everything working. With Sol there are much more features now with the ppfilter. Now a script is linked to the ppfilter, which will do dynamic changes. So if you use a standard filter, you will miss some important features like time depended exposure adjustments with the __Sol and __Sol_ACC ppfilter.Hold up, I didn't have the ppfilters installed. How much of an impact would that have?