--- sol custom parameters ---
-- ▌ P E R F O R M A N C E ▐
-- #
-- Set this to true and all cloud texture will be preloaded.
-- This reduces stutter in dynamic weather, if VRAM is big enough.
sol__preload_textures = true --default=true
-- #
-- Set this to true and clouds are not faded with transitions.
-- Clouds loading is then optimized for less calculation.
-- "True" also prevents new cloud formations while
-- transitions between the same weather.
sol__economic_weather_transition = false --default=false
-- #
-- Set this to true, to improve CPU calculation time
sol__use_cpu_split = false --default=false
-----------------------------------------------------------------------------------
-- ▌ MONITOR COMPENSATION ▐
-- #
-- To adjust this, please look in the manual
-- chapter "Tweaks and performance improvements / monitor calibration"
-- #
blacklevel__compensation = 0 --min=0,max=30,default=0
-- -10 (cold) ... 0 (neutral) ... 10 (warm)
colors_whitebalance = 0 --min=-10,max=10,default=0
--<br>
-- ▌ POST PROCESSING off ▐
-- #
ppoff__brightness = 1.00 --min=0.25,max=1.75,default=1.00
-----------------------------------------------------------------------------------
-- ▌ PP FILTER ▐
-- #
-- If this is activated and there is no corresponding custom config
-- for the selected PPFilter, a basic custom config is loaded, which
-- deactivates all Sol's modifications to the PPFilter.
ppfilter__load_basic_custom_config = true --default=true
-- #
ppfilter__brightness = 1.00 --min=0.25,max=1.75,default=1.00
ppfilter__contrast = 1.00 --min=0.8,max=1.2,default=1.00
-----------------------------------------------------------------------------------
-- With less sun, brightness is increased. This includes clouds shadow too.
-- #
ppfilter__brightness_sun_link = 1.00 --min=0.00,max=4.00,default=1.00
-- #
ppfilter__brightness_sun_link_only_interior = false --default=false
-----------------------------------------------------------------------------------
-- If set to "false", the PP effect is not modified by Sol
-- #
ppfilter__modify_glare = false --default=false
ppfilter__modify_godrays = false --default=false
ppfilter__godrays_singlescreen = true --default=true
ppfilter__modify_spectrum = false --default=false
--<br>
-- ▌ AUTO EXPOSURE ▐
-- #
-- Use a self calibration to compensate the interal AE multiplier of different
-- cars. After 1-2 minutes the calibration finds a optimal multiplier !!!
-- [AUTO_EXPOSURE] must have ENABLED=1 in the PP filter to use this !!!
ae__use_self_calibrating = false --default=false
-- #
-- the strength of this effect
ae__control_strength = 2.00 --min=-1,max=10,default=2.00
-- damping
ae__control_damping = 0.50 --min=0,max=1,default=0.50
-- #
-- Simulate the regeneration of rhodopsin.
-- The adaptation to darkness lasts longer, than to bright light
ae__eye_laziness = 1.00 --min=0,max=1,default=1.00
-- #
-- Use different effects, instead of the standard auto exposure
-- 0: standard brightness control
-- 1: weather__HDR is additionaly modulated depending on AE value
ae__alternate_ae_mode = 0 --min=0,max=1,default=0
--<br>
-- ▌ CSP Lights ▐
-- #
-- The headlights will be switched on or off with certain ambient light levels,
-- sun angle, fog_dense levels, or dependent on the weather badness index
-- #
headlights__if_sun_angle_is_under = 3 --min=-90,max=90,default=3
headlights__if_ambient_light_is_under = 11.00 --min=0,max=25,default=11.00
headlights__if_fog_dense_is_over = 0.70 --min=0,max=1,default=0.70
headlights__if_bad_weather = 0.50 --min=0,max=1,default=0.50
-- #
-- #
-- If this is activated, CSP lights appear with sunset and
-- disappear with sunrise. It will also control CSP's new light's fog glow.
-- Set it to false, if you like to use your own control in
-- sol custom config over ac.setWeatherLightsMultiplier(x) and
-- ac.setGlowBrightness(x).
global_CSP_lights_controlled_by_sol = false --default=false
-- #
-- This multi effects all CSP lights,
-- if global_CSP_lights_controlled_by_sol is activated
global_CSP_lights_multi = 1.00 --min=0,max=4,default=1.00
--<br>
-- ▌ WEATHER ▐
-- #
-- increase the brightness differences between sun, sky, clouds and ground
weather__HDR_multiplier = 1.00 --min=0.1,max=10,default=1.00
-----------------------------------------------------------------------------------
-- WEATHER EFFECTS
-- #
-- use weather effects (fake clouds shadow, lightning, ...)
weather__use_fake_cloud_shadow_effect = true --default=true
weather__use_lightning_effect = true --default=true
-- #
-----------------------------------------------------------------------------------
-- RAIN
-- #
-- Sol sets the amount of rain
weather__set_rain_automatically = true --default=true
-- #
-- manual rain amount, works only when rain is manual
-- if < 0, value is used from Shader patch
weather__set_rain_amount = -1.00 --min=-1,max=1,default=-1.00
--<br>
-- ▌ SKY ▐
-- #
-- ### Sky Blue Preset ###
-- 0 - flat
-- 1 - moderate
-- 2 - nice blue
-- 3 - dark blue
-- 4 - ACC
-- 5 - Truck Sim
-- 6 - ...
-- 7 - ...
-- 8 - ...
-- 9 - Linear tonemapping
--10 - pre Sol 1.5 compatible
sky__blue_preset = 0 --min=0,max=10,default=0
sky__blue_strength = 1.00 --min=0,max=2,default=1.00
-- #
-- Smog simulation multiplier.
-- There are induvidual settings for the tracks.
sky__smog = 1.00 --min=0,max=2,default=1.00
--<br>
-- ▌ CLOUDS ▐
-- #
-- Clouds Render Methods:
-- 0 = 2d clouds
-- 1 = 3d clouds (tweaked code from Ilja's "Default" implementation)
clouds__render_method = 0 --min=0,max=1,default=0
-- #
clouds__opacity_multiplier = 1.10 --min=0,max=2,default=1.10
-----------------------------------------------------------------------------------
-- 2d CLOUDS options
-- #
-- To lower cpu consumption, 2d cloud rendering can be split in parts.
-- If set to 8, only every 8th cloud will be calculated in a frame cycle.
-- Cloud position calculation is not splitted.
clouds__render_split = 4 --min=0,max=64,default=4
-- #
-- If you have a small GPU memory (2GB), set this to true!
-- This can prevent frame drops.
clouds__use_smaller_textures = false --default=false
-- #
-- This is experimental and not recommended to set true
clouds__steady_world_position = false --default=false
-----------------------------------------------------------------------------------
-- 3d CLOUDS options
-- #
-- Clouds quality will be reduced dynamically if frames per second
-- are under this value.
clouds__lower_quality_if_FPS_is_under = 60 --min=0,max=180,default=60
-- CLouds speed and movement is dependent of AC time progression.
clouds__movement_linked_to_time_progression = false --default=false
--<br>
-- ▌ STELLAR ▐
-- #
-- size of moon and sun
sun__size = 1.00 --min=0.01,max=100,default=1.00
-- #
-- additional brightness of the sky around the sun
sun__sky_bloom = 0.63 --min=0.0,max=2.0,default=0.63
-- #
-- modify sun reflecting on objects with specular
sun__modify_speculars = true --default=true
-- #
-- If set to false, the moonlight will not cause shadows.
-- This will save gpu consumption.
moon_casts_shadows = true --default=true
-----------------------------------------------------------------------------------
-- Sun Dazzle Effect
-- #
-- dazzle ratio
sun__dazzle_mix = 0.00 --min=0.0,max=1.0,default=0.0
-- maximum effect strength
sun__dazzle_strength = 0.50 --min=0.0,max=1.0,default=0.5
-- the amount of dazzle with sun above 65°
sun__dazzle_zenith_multi = 0 --min=0.0,max=1.0,default=0.0
--<br>
-- ▌ AMBIENT ▐
-- #
-- use sol's own settings for Shader Patch's static annd dynamic lighting
ambient__use_sols_static_ambient_settings = true --default=true
ambient__use_sols_dynamic_ambient_settings = true --default=true
-----------------------------------------------------------------------------------
-- ▌ NIGHT ▐
-- #
-- seemless blend from night without additional effects to
-- maximum Sols's night effects.
night__effects_multiplier = 1.00 --min=0,max=1,default=1.00
-- #
-- adjust the ambient brightness from dusk till dawn
night__brightness_adjust = 0.65 --min=0,max=2,default=0.65
-- #
-- the brightness of the moonlight
night__moonlight_multiplier = 1.00 --min=0,max=10,default=1.00
-- #
-- the brightness of the stars
night__starlight_multiplier = 1.00 --min=0,max=10,default=1.00
-- #
-- the brightness of the horizont
night__horizon_glow = 1.00 --min=0,max=10,default=1.00
--<br>
-- ▌ NIGHT LIGHT POLLUTION ▐
-- #
-- use light pollusion from the lighting ini
nlp__use_light_pollusion_from_track_ini = true --default=true
-- #
-- #
-- Default night light pollusion, when not used from track.
-- #
-- Radius in km
nlp__radius = 2 --min=0,max=20,default=2
-- #
-- Density
nlp__density = 1.00 --min=0,max=10,default=1.00
-- #
-- Color
nlp__color = {
Hue = 215, --min=0,max=360,default=215
Saturation = 0.20, --min=0,max=2,default=0.20
Level = 0.15, --min=0,max=1,default=0.15
}
--<br>
-- ▌ PARTICLES ▐
-- #
-- Particles__quality regulates the lenght of the smoke (spray)
-- and the opacity's decay.
particles__quality = 10 --min=1,max=10,default=10
-- Visual adjustments of the particles:
particles__brightness_multiplier = 1.00 --min=0,max=10,default=1.00
particles__saturation_multiplier = 1.00 --min=0,max=10,default=1.00
--<br>
-- ▌ DEBUG OPTIONS ▐
-- #
sol__debug__runtime = false --default=false
-- sun, moon...
sol__debug__solar_system = true --default=true
-- temperature, wind, ambient light...
sol__debug__weather = false --default=false
-- dynamic weather plan
sol__debug__weather_change = false --default=false
-- weather effects
sol__debug__weather_effects = false --default=false
-- id, altitude
sol__debug__track = false --default=false
-- direction, altitude
sol__debug__camera = false --default=false
-- headlights
sol__debug__AI = false --default=false
-- shadows
sol__debug__graphics = true --default=true
-- custom config
sol__debug__custom_config = true --default=true
-- Auto exposure
sol__debug__AE = false --default=false
-- external light pollution from track's lighting
sol__debug__light_pollution = false --default=false
--<br>
-- N E R D - O P T I O N S
--!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
--!!
--!! I will not give any support for this
--!! Change this to your own needs, if you like to play with the core values of Sol
--!!
--!! I put this in, because i also like to play, BUT NO SUPPORT from me for this....
--!!
--!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
-- ▌ NERD SKY ▐
-- #
nerd__sky_adjust = {
Hue = 1.00, --min=0,max=2,default=1.00
Saturation = 1.00, --min=0,max=10,default=1.00
Level = 1.00, --min=0,max=10,default=1.00
AnisotropicIntensity = 1.00, --min=0,max=10,default=1.00
Density = 1.00, --min=0,max=10,default=1.00
ZenithOffset = 0.00, --min=-2,max=2,default=0.00
InputYOffset = 0.00, --min=-2,max=2,default=0.00
}
nerd__sky_blue_booster_adjust = {
Hue = 1.00, --min=0,max=2,default=1.00
Saturation = 1.00, --min=0,max=10,default=1.00
Level = 1.00, --min=0,max=10,default=1.00
}
--<br>
-- ▌ NERD SUN ▐
-- #
nerd__sun_adjust = {
-- light source
ls_Hue = 1.00, --min=0,max=2,default=1.00
ls_Saturation = 1.00, --min=0,max=10,default=1.00
ls_Level = 1.00, --min=0,max=10,default=1.00
-- appearance
ap_Hue = 1.00, --min=0,max=2,default=1.00
ap_Saturation = 1.00, --min=0,max=10,default=1.00
ap_Level = 1.00, --min=0,max=10,default=1.00
ap_MieExp = 1.00 --min=0,max=100,default=1.00
}
-----------------------------------------------------------------------------------
-- NERD SPECULARS
-- #
nerd__speculars_adjust = {
Level = 1.00, --min=0,max=10,default=1.00
}
--<br>
-- ▌ NERD CLOUDS ▐
-- #
nerd__clouds_adjust = {
Saturation = 1.00, --min=0,max=10,default=1.00
Saturation_limit = 0.90, --min=0,max=2,default=0.90
Lit = 1.00, --min=0,max=10,default=1.00
Contour = 1.00, --min=0,max=10,default=1.00
}
-- ▌ NERD AMBIENT ▐
-- #
nerd__ambient_adjust = {
Hue = 1.00, --min=0,max=2,default=1.00
Saturation = 1.00, --min=0,max=10,default=1.00
Level = 1.00, --min=0,max=10,default=1.00
}
-- #
nerd__static_ambient_adjust = {
Vert_Level = 1.00, --min=0,max=10,default=1.00
Hori_Level = 1.00, --min=0,max=10,default=1.00
}
--<br>
-- ▌ NERD MOON ▐
-- #
nerd__moon_adjust = {
low_Hue = 32, --min=0,max=359,default=32
low_Saturation = 1.60, --min=0,max=10,default=1.60
low_Level = 3.60, --min=0,max=10,default=3.60
high_Hue = 210, --min=0,max=359,default=210
high_Saturation = 0.30, --min=0,max=10,default=0.30
high_Level = 2.00, --min=0,max=10,default=2.00
mie_Exponent = 15.00, --min=0,max=100,default=15.0
mie_Multi = 1.50, --min=0,max=10,default=1.50
ambient_ratio = 0.50 --min=0,max=10,default=0.5
}
-- ▌ NERD STARS ▐
-- #
nerd__stars_adjust = {
Saturation = 1.00, --min=0,max=10,default=1.00
Exponent = 1.00, --min=0,max=10,default=1.00