Hi Folks, and seasons greets to ya`ll
Well ive just finished the alpha of my very first track. After getting to know btb a little better ive got a bunch of questions that dont seem to be covered in the vid tutorials or that i can see on the forum specific to RBR.
First of all here the new track:
http://www.racedepartment.com/bobs-...437-nimbin-austrailia-concept-dirt-track.html
anyway,
When creating tracks and doing very tight hairpins the mesh is quite chunky, ide like to some how smoothen things out here by creating new polygons, however creating new control point nodes on around a corner dosent seem to create new mesh so the corner is smoother. Still on the subject of track, I was curious to know if its possible to blend a different "texture" (not surface property) over the texture that is currently on the track... for example, ide like to blend a section of track gradually into another texture but keeping the same surface feel, ie gravel.. The only way i can see btb doing close to this is selecting "sections" of the track and apply a new texture, but its a sudden change. i want a gradual blend, such as the same method used in the terrain texture blend paint tool.
How do I edit or change the sky texture? and how do I add a panoramic background image such as a hdri image? .. How do i set up camera positions and actions for RBR (i see this option is only available for rFactor) is this possible? ... Is it possible to make animated objects such as the the start gate marshal count down? (I am fairly familiar with 3dsmax). ..
when loading any btb track including others ive downloaded from here and other places i get an error LoadFx .... shadowvolume.fx ... and have noticed that things dont seem to be casting shadow, either on the car, the terrain or objects.
anyway sorry for all the questions, but i thought ide lump them all into the one post
Merry xmas, happy new year
Regards
Pan
Well ive just finished the alpha of my very first track. After getting to know btb a little better ive got a bunch of questions that dont seem to be covered in the vid tutorials or that i can see on the forum specific to RBR.
First of all here the new track:
http://www.racedepartment.com/bobs-...437-nimbin-austrailia-concept-dirt-track.html
anyway,
When creating tracks and doing very tight hairpins the mesh is quite chunky, ide like to some how smoothen things out here by creating new polygons, however creating new control point nodes on around a corner dosent seem to create new mesh so the corner is smoother. Still on the subject of track, I was curious to know if its possible to blend a different "texture" (not surface property) over the texture that is currently on the track... for example, ide like to blend a section of track gradually into another texture but keeping the same surface feel, ie gravel.. The only way i can see btb doing close to this is selecting "sections" of the track and apply a new texture, but its a sudden change. i want a gradual blend, such as the same method used in the terrain texture blend paint tool.
How do I edit or change the sky texture? and how do I add a panoramic background image such as a hdri image? .. How do i set up camera positions and actions for RBR (i see this option is only available for rFactor) is this possible? ... Is it possible to make animated objects such as the the start gate marshal count down? (I am fairly familiar with 3dsmax). ..
when loading any btb track including others ive downloaded from here and other places i get an error LoadFx .... shadowvolume.fx ... and have noticed that things dont seem to be casting shadow, either on the car, the terrain or objects.
anyway sorry for all the questions, but i thought ide lump them all into the one post
Merry xmas, happy new year
Regards
Pan