So basically we need to read the readme.minor things needs to be edited to work as good as possible.
That shouldn't be too difficult, I suppose people can do the tracks they use regularly and ignore others.the changes should be to the .gdb files mainly
Interesting info, do you have any shader experience?
A few days ago I asked myself why not just try to convert and use the SRPL shaders (I have never tried them, but I have heard they are good), but the main idea is that the ones I work on should be kind of fail-safe and should "never" produce the too strange results.
I try to take control of as many things as possible and set limits to the settings range, and also use the track lights as much as possible. I will not look spectacular, but hopefully consistent.
Do you use some post process addon? Looks like there is some bloom used in the last picture. Building reflections look nice
AgreedSuper Touring cars and tracks are beautiful anyway
Yup. So many things to fix.
Even GP and International Donington produce different results on what it seems are same trees.
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Doningnton GP wrong trees rendering
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Doningnton International trees are good?
Sorry for what it seems was just distratcion. I'll move this shader things to new thread.
Super Touring cars and tracks are beautiful anyway
No problem, nice to get some interaction, feedback and inspiration here! So feel free to add your findings and screenshots
So this is not gemfx?Most shaders work ok, but I still need to fix some minor bump shader flickering.
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