Focus is on the super touring track pack now, and then super touring cars I think (but I often change my plans, so it could be something else )
Should also finish the extra and STCC tracks for Remaster soon as they are almost finished
Screenshots are pure ingame, no extra filters or postprocess injection.Hello!
It´s nice to see you keep up your work. Those cockpit are looking really nice.
In my GT3 (sascha´s mod from AC) the darkness in cockpit seems to come from the cubemaps (you know, the one image of the 6 in the cube that is black) and having the specular to lighten things with a "bigger than 1" Power= value (wich actually results in less overall power) and its proper intensity color (of course).
So this way you can use (for cockpit) your 1st textures a bit more darkened that will shine at the "right" moments.
But is just a thought.
Now on your sshots.. are you using a special shader for it? I see darkness is doing something like and old idea I have about a shader. Was more like a last resource idea.
BTW. Yesterday I plug in your Specialfx.TEC from blinding sun (V1.5), I redid the lens flare but a bit surprise came that I was geting like a better overall look.
So I noticed that yours is very complete and different from original. Have those changes improve the look?
Or maybe it was my "morning" perception of my lighting redone on the night before. IDK. (won´t post any screens as this is your post, but it looks better)
Anyway.. at some point Im gonna move to RaceRemaster. It seems the proper thing to do. But most important, I didn´t know that you have a way for "time advancing" and a lot more. Althoug I facepalm myself when I see it was only for steam. But anyway.
Saludos Andreas.
I like that.no extra filters or postprocess injection
Only for the cockpit? Or affects everything?it made the dark areas a little bit darker
wow.. sounds no good.It was like doing the usual things with one hand tied behind my back
I find the gauges hard to get to work in Race 07.For me Race 07 has one big advantage over Gtr2, it is easier to make mods. I find Gtr2 very moody with many exra rules and much more picky with material names
It was like doing the usual things with one hand tied behind my back.
Is it the analog gauges that doesn't work?I find the gauges hard to get to work in Race 07.
I might not do it right but then again have never seen a good easy to follow guide/ instruction for that. Mojo66 got one but only have like 50% success rate with that so that got old fast.
I like that.
Only for the cockpit? Or affects everything?
wow.. sounds no good.
On the RF1DecalShader that 3dsim author suggest, there is a "vs20_blinncmapspec" with only one line different (or 2). Is that better? or the Race07 one that you provide in your V1.81 shaders?
Strange (but I have not tested every track a lot this time), can you post a screenshot?This is all wonderful work and is transformative of what was already a great game. It might just be my install, but I am finding a tall, thin, young man suspended in mid-air in the middle of the Snetterton track just before the start-line, in a rolling start and he's there in every subsequent lap, both with standing and rolling starts.