I just got hold of two monitors from work, to try out a triple monitor setup.
Never had experienced racing with such a small a vFOV before, I was amazed at the effect: everything seems to be smoother, and slower, which means I can be ever so precise in braking/turning/accelerating in turns.
That opened my eyes as to what I was missing out in terms of peripheral vision and FOV setup.
I am sold: I'm going to get myself a more realistic setup.
I tried both AC and ACC.
AC-triple monitor rendering is great: I have my side monitors at the ideal 60 degrees angle, and graphics are perfect.
By when I tried ACC, I noticed it doesn't yet support triple monitor setups, or at least, it seems to me optimised for Superwide monitors with a much shallower curvature angle than a triple.
Could this be the direction the devs want us to go into with simracing?
Price for a good superwide g-sync panel is steep but still affordable for me.
And I would rather have one monitor rather than deal with how to setup three monitors towering over my desk (more to the point, I don't need the extra two monitors at the moment)
I will tonight try to setup the three monitors with a shallower angle, and cover half of each of the two side panels, to emulate a 49 inch 1080p Superwide monitor (I currently have three 27 inch 1080p monitors)
Tomorrow I am also borrowing an Oculus Rift for the rest of the week, so I can experiment with all the different FOVs and see which one I prefer.
I know some of you are sold on VR, but if anyone else is in the same position as me, trying to figure out what solution could be the least expensive yet more flexible and still performing well (I can't stand stuttering/low FPS/tearing etc..) then just follow this post and I'll update you on my findings.
I wear glasses, and don't like to wear them but contact lenses tend to fall off when I don't blink often enough, as it's the case while I am playing a simulation.
Never had experienced racing with such a small a vFOV before, I was amazed at the effect: everything seems to be smoother, and slower, which means I can be ever so precise in braking/turning/accelerating in turns.
That opened my eyes as to what I was missing out in terms of peripheral vision and FOV setup.
I am sold: I'm going to get myself a more realistic setup.
I tried both AC and ACC.
AC-triple monitor rendering is great: I have my side monitors at the ideal 60 degrees angle, and graphics are perfect.
By when I tried ACC, I noticed it doesn't yet support triple monitor setups, or at least, it seems to me optimised for Superwide monitors with a much shallower curvature angle than a triple.
Could this be the direction the devs want us to go into with simracing?
Price for a good superwide g-sync panel is steep but still affordable for me.
And I would rather have one monitor rather than deal with how to setup three monitors towering over my desk (more to the point, I don't need the extra two monitors at the moment)
I will tonight try to setup the three monitors with a shallower angle, and cover half of each of the two side panels, to emulate a 49 inch 1080p Superwide monitor (I currently have three 27 inch 1080p monitors)
Tomorrow I am also borrowing an Oculus Rift for the rest of the week, so I can experiment with all the different FOVs and see which one I prefer.
I know some of you are sold on VR, but if anyone else is in the same position as me, trying to figure out what solution could be the least expensive yet more flexible and still performing well (I can't stand stuttering/low FPS/tearing etc..) then just follow this post and I'll update you on my findings.
I wear glasses, and don't like to wear them but contact lenses tend to fall off when I don't blink often enough, as it's the case while I am playing a simulation.