I am having a problem with the way textures are coming out in rfactor. I am using blender to create and map my 3D models.
My main issue atm is these guard rails, you can see in the pics how it is mapped in blender and how it shows up in BTB. I tried mapping it a few different ways, but as you see when it turns up in rfactor the textures have shifted left and aren't filling up the whole model. .
This is the render in blender *note (for reference in other pics )the middle/right hand side where the bolts are and the elongated hole to the right of that
This is how i mapped it
This is the result in BTB *note that its only using half the texture?
This is the result in rfactor
If you look at this image my friend opened in 3dmax, you can see the bolts on the left of the join and that elongated hole on the right of the join which is nto the way i mapped it.
Any help would be appreciate.
[ED] As usual I spend days trying to figure this out, then when I finally give up looking and post in a forum for help, I figure it out moments after I press submit
Well actually, I didn't figure it out, I just tried making 2 separate textures instead of all on one. but still I don't know why I had this issue, it would be good to know how it happened. Because I have other models with multiple textures on one dds and they work fine. Unless it could have been because I used the same tex for 3 different objects in a string opject...
My main issue atm is these guard rails, you can see in the pics how it is mapped in blender and how it shows up in BTB. I tried mapping it a few different ways, but as you see when it turns up in rfactor the textures have shifted left and aren't filling up the whole model. .
This is the render in blender *note (for reference in other pics )the middle/right hand side where the bolts are and the elongated hole to the right of that
This is how i mapped it
This is the result in BTB *note that its only using half the texture?
This is the result in rfactor
If you look at this image my friend opened in 3dmax, you can see the bolts on the left of the join and that elongated hole on the right of the join which is nto the way i mapped it.
Any help would be appreciate.
[ED] As usual I spend days trying to figure this out, then when I finally give up looking and post in a forum for help, I figure it out moments after I press submit
Well actually, I didn't figure it out, I just tried making 2 separate textures instead of all on one. but still I don't know why I had this issue, it would be good to know how it happened. Because I have other models with multiple textures on one dds and they work fine. Unless it could have been because I used the same tex for 3 different objects in a string opject...