Hi all,
I have downloaded some skins for various cars, particullary GTs, and I have found the texture sizes are around 8192,4096 with a file size around 21MB or more.
Are these sizes really required or are they too much? I reduce the size to 2048 resulting in a 2MB dds file size. I really did not appreciate a lot of difference with the car on track in terms of quality, it may definetly affect performance, as less GPU memory space and bandwidth would be required. Have people here done the same and found any impact on quality/performance?
I am using Paint.NET to edit the dds. And I have found when saving there are dx1, dx3 and dx5 format options. The difference seems to be related to the alpha channel, but I am not sure when I open a dds on what format it is, as everytime I save the file it selects the dx1 format.
I appreciate any comments that would help me understand this.
I have downloaded some skins for various cars, particullary GTs, and I have found the texture sizes are around 8192,4096 with a file size around 21MB or more.
Are these sizes really required or are they too much? I reduce the size to 2048 resulting in a 2MB dds file size. I really did not appreciate a lot of difference with the car on track in terms of quality, it may definetly affect performance, as less GPU memory space and bandwidth would be required. Have people here done the same and found any impact on quality/performance?
I am using Paint.NET to edit the dds. And I have found when saving there are dx1, dx3 and dx5 format options. The difference seems to be related to the alpha channel, but I am not sure when I open a dds on what format it is, as everytime I save the file it selects the dx1 format.
I appreciate any comments that would help me understand this.