I'm agree but now, i never got complain about the quality of my car. Surely its not done carefully like you did. But people here look ok with what i have released.
If i got more complain or thing to correct, i will adjust it but its never happen and best modder like you, suppla, pebz never give me any opinion about i did.
Just Warok did it and he told me i've make a lot of improvement since my first car.
I took more time on helmet than the car itself and you cant say i did scrappy job on it. Nakano was the most diffulcult one to do and its look really good
Suppla?
![Roflmao :roflmao: :roflmao:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
To be honest, you do a lot of hemlets and cars here and they are very nice. Nakano truly is a difficult design, I know it, coz I painted that helmet for GP4. But Eric van de Poele is even trickier.
What I recognized on your helmets is, that you merge the logos and lines onto the template. That's the right way to do, but make sure, that the connections between the top parts and side parts of the helmet fit. It's very useful to repaint/adjust the edges on the template. For example, the Arai logo on the top. There's a little gap between the two logo parts on the top.
A suggestion is, to paint the textures in a higher resolution. My helmets are normally painted in 6000x6000 px. It helps to adjust the the little gaps and connections between the different shape parts.
Furthermore, it's very useful to add more details to the templates, such as vents or tear-off-visor parts. That will make the helmet look a way more realistic.
Concerning your cars: The 1997 ones look sweet and really cool. But in my opinion, the textures could feature a few more details, such as bolts, different carbon patterns or metal textures for the gearbox parts.
Don't take this as an offence, it's just giving some advices and suggestions and helping you to make your cars/helmets look even better.
And besides, it's not really about the speed of finishing a texture. There are some people here, including me, who work as slow as a turtle runs. But that's because those people pay a lot of attention to the small, sometimes even unimportant, details. This takes time, but this will lead to a accurate and well detailed result.