Andreas Knöpke
Let's drive side by side!
It definitely is
Ciao Buddy,
No pressure, but do you have any news on this?
Just watched the IndyCar practise session and couldn't stop thinking of this thread
It definitely is
In CMShowroom turn on the driver, check the "Movable driver" box and press "T" to show the transform gizmo thing, then with the mouse you can move it and rotate it around, saving the position as you wish.
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Nope sorry, no significant news working on the track for the VRC mod at the moment. Too many projects, too little timeCiao Buddy,
No pressure, but do you have any news on this?
Just watched the IndyCar practise session and couldn't stop thinking of this thread
I haven't got around to trying Content Manager yet, I also use the 'natural' pp filter... just easier to make sure it works with the original.(don't tell me you still use the original launcher )
I haven't got around to trying Content Manager yet, I also use the 'natural' pp filter... just easier to make sure it works with the original.
Sorry for the spam-fest but I just got the last part of my vegetation in place and had to see how it all looked in-game
Just over million tris, 26 different plant types all using a single texture, all set up correctly with LODs... I can't get over just how well AC handles 3D grass / trees
I am rather happy
Sorry for the spam-fest but I just got the last part of my vegetation in place and had to see how it all looked in-game
Just over million tris, 26 different plant types all using a single texture, all set up correctly with LODs... I can't get over just how well AC handles 3D grass / trees
I am rather happy
You kidding me??? I've bookmarked this thread, and check it by the hour, to not miss any new screens of your trackSorry for the spam-fest....
You rather should!!!Simply stunningI am rather happy
davewilliams000 updated Tire Colour Picker 2.0 with a new update entry:
Crash fix when AC not in main steam folder & autodetection of AC from other library folders
Read the rest of this update entry...
While on a break from major work on Watkins I decided I wanted to get some updates together for Bridgehampton and Riverside. During the latest NAGP race some details bothered me about Bridge. One thing in particular was the lack of AO on the buildings. I didn't know what AO was back when I first made them and thought I could live without it for 2.0 but I was wrong. Also I really hated that the windows weren't transparent so I made some simple interiors and remapped the UV to allow some AO. Still need to tweak colors/brightness and add some people in there but already it looks better I think. I also experimented with the Watkins trees and I think they look pretty good.
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Riverside has 32 boxes. Just bump up the number in the json file in the ui folders of each layout.While you're at it, any chance for few more pits in Riverside?
Also 'save knh' didn't move the driver, idk.
Can we have seagulls/eagles gliding high in the sky?While on a break from major work on Watkins I decided I wanted to get some updates together for Bridgehampton and Riverside. During the latest NAGP race some details bothered me about Bridge. One thing in particular was the lack of AO on the buildings. I didn't know what AO was back when I first made them and thought I could live without it for 2.0 but I was wrong. Also I really hated that the windows weren't transparent so I made some simple interiors and remapped the UV to allow some AO. Still need to tweak colors/brightness and add some people in there but already it looks better I think. I also experimented with the Watkins trees and I think they look pretty good.
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Riverside has 32 boxes. Just bump up the number in the json file in the ui folders of each layout.