Well, took me two days, but got a reasonable looking UV map for the main chassis... No idea if its correct or not, but its my first proper attempt at UV unwrapping so will no doubt need some tweaking.
Only done one side (so its mirrored just now), which should be okay for now. Will get the UV map mirrored so I can put text and stuff on it soon. Found it pretty hard to get my head around at first, but seems to work okay. Can't wait to get AO baked but I need to get everything else unwrapped too...
Some pics of my new wireframe skin
What is the best practice? Is it best to have a new texture for each 'material' so each shader? For example the chassis will be carbon fibre, so should I be places other parts which will use the same shader (like the suspension arms) on the same UV map, and they all load the same texture and therefore use the same shader in AC?
Also for parts on the same object that should use different shaders (so I have some metal bits and shiny painted bits on the chassis), should they be separated and use another texture map? Right now they are all on the same texture, just a different colour (so same shader).
Sorry if I don't make sense, its all fairly new to me still...
Oh and heres a pic of the actual unwrap, probably a not that great. Will have to make room for two copies when I make it non-symmetrical (and of course weld the two sides together).
Only done one side (so its mirrored just now), which should be okay for now. Will get the UV map mirrored so I can put text and stuff on it soon. Found it pretty hard to get my head around at first, but seems to work okay. Can't wait to get AO baked but I need to get everything else unwrapped too...
Some pics of my new wireframe skin
What is the best practice? Is it best to have a new texture for each 'material' so each shader? For example the chassis will be carbon fibre, so should I be places other parts which will use the same shader (like the suspension arms) on the same UV map, and they all load the same texture and therefore use the same shader in AC?
Also for parts on the same object that should use different shaders (so I have some metal bits and shiny painted bits on the chassis), should they be separated and use another texture map? Right now they are all on the same texture, just a different colour (so same shader).
Sorry if I don't make sense, its all fairly new to me still...
Oh and heres a pic of the actual unwrap, probably a not that great. Will have to make room for two copies when I make it non-symmetrical (and of course weld the two sides together).