https://www.racedepartment.com/downloads/adac-total-24h-race-2019-numberplate.26809/Anybody know the font for the N24 numbers btw?
https://www.racedepartment.com/downloads/adac-total-24h-race-2019-numberplate.26809/Anybody know the font for the N24 numbers btw?
This looks mindblowing.Here's an on-board of the first 8km in the Lotus 49
The best way to do it in ksEditor is to set isActive from True to False for that object (clicking it in the tree might be easiest if you know where the object is, otherwise you can right click it in the 3d view to select it)
If you use the custom shaders patch you can also add an ext-config for the car that hides the object without needing the fbx, but you still need to figure out its name and you can't split it out of whatever other objects happen to be in the same mesh.
look for persistence file (ini file) that contains all map and materialsOk using the KsEditor works great! However, when I save the kn5 (normal option), it seems like it loses all of the textures, because the model becomes basically blank when loaded in game or custom showroom.. why??
the real question is, how many days did it take to drive these 294kmVery similar testing procedure for the ligier too
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Well the thing'll sit at almost 70kph pretty much all day, so thats about 4 hours of drivingthe real question is, how many days did it take to drive these 294km
or was it 294km of falling down
wtf? That's some good normalmaps there. But no idea what city that could represent...something MediterraneanSpent a couple of very enjoyable days off work, having fun modelling the buildings for my next scratch track project....the track is layed down and pretty much final (i say) in game....now everything else...these are some shots of the buildings as a teazer....any body guess the track..its super fast?
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