Almost exactly like the first seconds of this (just with spin).
reminds me of 1nsane game, had some buggy like these!It's a little hard to capture just how much camber this thing gets in turns, no swaybars and relatively similar upper/lower arms means it peaks at about +-10 degrees. Somehow stock miata coilovers on the rear are soft enough to work fairly well for a 700lb kart instead of a 2100lb car?
It's kinda nose-up cause the irl one is using miata rear tires, I just haven't modeled those cause I don't think they'll stick around after something cooler is scrounged up
Two things:
1 - Can I ask here whether you need photoshop to make skins for AC? Which software are you using?
Illustrator is good for skinning cars, but not suitable for track textures.
I can afford both so yes I finish stuff in Ps but that is not strictly necessary. For that part the Gimp would be enough.
The benefits are (1) a massive gain of time because Ai has many tools speeding up the work massively compared to Ps and (2) features that do not exist in Ps and make complex skins easier.
For example, this skin would be a real pain to make in Ps whereas Ai makes it a lot easier with gradients and complex strokes that you can tweak forever until it is right.
Another example : for a skin I had to remake that rider design in sufficiently high res and different colors: https://i2.aroq.com/1/chinggis_khan_vodka.jpg In Ai you put the model picture in a template layer, you paint over it with your tool of choice (brush, blob brush, pen, whatever) and it takes 10 times less than the vector pen in Ps.
Yes. Ai also manages mutliple strokes, unlike Ps.
Another benefit of Ai is to open pdf files to get a vector logo.
For multiple strokes use the appearance panel. For example, same paths with single stroke and multiple strokes: https://imgur.com/a/2XE6eBq
That's looking REALLY nice.Only center console is missing, but i've imported in the game to check materials and maps. Almost ready!
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Looking very Good!Only center console is missing, but i've imported in the game to check materials and maps. Almost ready!
View attachment 314875