Fat-Alfie
Premium
Yeah, I understand your problem - I have the same issue when using 3ds max's 'scatter' object. It just doesn't keep the explicit normals from the objects I want to scatter. It's not such a big deal with 3D grass as I always set the normals to 'up' after I have created all the grass, but it would be nice to be able to scatter bushes or low-poly trees.
I ended up with my own method of covering large areas of the landscape with bushes or low-poly trees. It's probably not the best way, but it works for me.
I start with a sqaure area or matrix of bushes, maybe 500m x 500m. Then I use a randomiser to make the pattern more natural.
Next, I draw a spline that describes the area of the landscape that I want to fill with bushes, and turn it into a poly object.
Then, I raise all of my bush objects about 500m in the air, and use the Glue plugin to drop them onto my vegetation area.
Those that fall outside of that area are left 500m up in the air, and thus are easy to delete, leaving behind only the ones that are within the area that I want to polulate.
As I said, probably slightly long-winded, but it works for me, and is the same method I have used to cover 100km² on some of my tracks.
I ended up with my own method of covering large areas of the landscape with bushes or low-poly trees. It's probably not the best way, but it works for me.
I start with a sqaure area or matrix of bushes, maybe 500m x 500m. Then I use a randomiser to make the pattern more natural.
Next, I draw a spline that describes the area of the landscape that I want to fill with bushes, and turn it into a poly object.
Then, I raise all of my bush objects about 500m in the air, and use the Glue plugin to drop them onto my vegetation area.
Those that fall outside of that area are left 500m up in the air, and thus are easy to delete, leaving behind only the ones that are within the area that I want to polulate.
As I said, probably slightly long-winded, but it works for me, and is the same method I have used to cover 100km² on some of my tracks.