This tracks looks so good! Can't wait to race in it! Love the trackside cars, they are a very cool detail that add more immersion when racing!Finished up the trackside cars for Miramas. I ended up making 15 unique models in total—5 Renault, 3 Peugeot, 3 Citroën, 2 Rolls-Royce, and 2 generic models.
View attachment 584897
Also finished spectators for the track. The default spectator texture looked out of place on a vintage track, so I made my own spectator textures which I think look a lot better. Initially I was going to make 3D spectators for the circuit, but the thought of modeling people made me want to vomit (uncanny valley vibes and whatnot), so I stuck with the camera-facing spectators. Here's a replay showcasing both:
Next up on the todo list is AI and groove lines.
i have been there, not funnyLost all my modding stuff thanks to my cunning backup skills a couple of months ago, so we´re back at the sketching phase
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I would keep the actual circuit as an array, but apply those side roads, cut them where they clip the circuit and shrink-wrap that edge to the main circuit, so that it stays connected if you move the circuit around.Currently working on my 1st project. Progress is slow and bumpy. I'm still not completely familiar with the basics, but it's been fun and sometimes frustrating up until now. To the people in here who know their stuff with blender; What's the easiest way to not make meshes on arrays clip with other meshes? Or should I ditch the concept of Arrays altogether?
Is this a real circuit?Lost all my modding stuff thanks to my cunning backup skills a couple of months ago, so we´re back at the sketching phase
View attachment 586208
Currently working on my 1st project. Progress is slow and bumpy. I'm still not completely familiar with the basics, but it's been fun and sometimes frustrating up until now. To the people in here who know their stuff with blender; What's the easiest way to not make meshes on arrays clip with other meshes? Or should I ditch the concept of Arrays altogether?
I would keep the actual circuit as an array, but apply those side roads, cut them where they clip the circuit and shrink-wrap that edge to the main circuit, so that it stays connected if you move the circuit around.
Hmm, I tried that. But it either doesn't do anything, or the Mesh is trapped inside the main road.I would keep the actual circuit as an array, but apply those side roads, cut them where they clip the circuit and shrink-wrap that edge to the main circuit, so that it stays connected if you move the circuit around.
Yes, it looks like the Ascari Race Resort:Is this a real circuit?
Hmm, I tried that. But it either doesn't do anything, or the Mesh is trapped inside the main road. View attachment 586458
Doesn't matter if it's the exit road array, or a new independent mesh
Don't know what that is but looks pretty badass....
hi there , i finish the 3d model of the LOTUS 16
here is the link if anyone is interested.
hope you like it. cheers
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The graphics are very tasteful and flow well with the lines of the car. Bravo!Still banging my head on the desk with the suspension animations on the F3 car, and the dashboard design for the Chinook is... difficult. So I spent a couple hours on this guy, today.
Did the bodywork UV map and AO baking, then a quick splash of paint to start thinking about the primary livery. I may not wind up going this direction with the livery, though; not sure if I like it or not, yet.
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Need to strike a balance between the 2013 LMP1 livery and something more fitting for the early 90s.
Don't know what that is but looks pretty badass....
The graphics are very tasteful and flow well with the lines of the car. Bravo!