Hey, 1000 posts in this thread.
Wing mirrors (for the record they show very little. whatever, no pillars or blindspots) and "change shape of front edge of belly" crossed out although the second one's tough to see. 2 items left on the 'exterior' list; brake lines and the badge.
Also did some other stuff to the belly bringing it up to 'top LOD' spec now that everything around its edges is in place and I can bevel and such without worrying it passes through suspension mounts. Main noticeable part of that is that the skin currently doesn't line up right and probably won't fix that until I do a final 'make it as skinnable as possible' pass on the UVs of the entire body at once. Where I'll make a test map with horizontal/vertical lines and try to get the seams to line up reasonably between top & bottom halves, and reduce distortion of the faces where possible.
Oh probably, I have 5 planned to do but I imagine it'd be nice to have more like 15-20 for release. Template's not ready yet though. And I might still shove more detail textures into it since it has a few blank spots.Hey @Stereo do you need any help with skins on the little FF? I'd be more than happy to lend a hand for a few fictionals if you need.
That'll work just fine with my schedule; I'll need at least a week or two to climb out from under the pile of freelance work I've got at the moment anyways.Oh probably, I have 5 planned to do but I imagine it'd be nice to have more like 15-20 for release. Template's not ready yet though. And I might still shove more detail textures into it since it has a few blank spots.
Is ripping with a permission still ripping ? I might try to download the notorious 3Dsimed lol
I'm so torn ! W125 needs an update so badly, after that Xj13, and then Nemuno Ziedas, thankfully I haven't started anything else..... oh, wait....
Added a bit more texture work. The track is starting to feel more alive, as the grey placeholders get replaced with some colour
Looks great
But I think, "Willkommen am Deutschlandring" would be more correct
Hmm, mine are children of the body and pointed (using blender constraints) at the wishbone and work ok.Moves as it should in Blender, but ingame this works fine only on the rear, but not on the front, the ARB link does not rotate, even tho the orientation of all the empties LF and LR is the same. Are there limitations on the steered axle maybe? I'm at work so I don't have any screenshots at hand.
What about the 312P, is really want that car!
deleted the Empties and set new ones, now it works...Blender is odd sometimes/most of the timesHmm, mine are children of the body and pointed (using blender constraints) at the wishbone and work ok.
Is there a reason the depth of field doesn't show through glasses ? Anything special to do in ksEditor ? Or is it the engine limitation
Same with smoke effects, i don't see it through the windows :/