Some physics fun during some downtime at work
When I'm at work but there's not a lot going on, I usually tend to look towards physics modding since I can't work on any modelling. Can get away with it quite easily, nothing too suspicious about excel with numbers/graphs - people would start asking questions if I installed 3ds and was working on a modelWhat's 'down time'?
What's 'down time'?
Good work on that one, is not as hard as it seems, I'm sure you figured that out already
enought for today ...due to work
Actually i though this would be way harder to do but after watching a sparco tutorial i got the basics and this went ok
AI cars are held in a "non physics" mode when they are not driving, right? Does tilting the pit marker Nulls help? Or does that just result in the lollipop boy doing this?Does anyone know any way to fix this problem on sloping pit lanes? (AI cars only)
Maybe ask the guy who did the Tajo road. I believe he had the same issueDoes anyone know any way to fix this problem on sloping pit lanes? (AI cars only)
the modifier wasn't applied in the screen. I'm currently "knifing" it in shapeCookie cutters is cool! Something wrong with normals but i see its hard surface
this is of no help here, as you can see the final tris count is 1,7 million for that car there... a few magnitudes of from the ~300.000 benchmark. That guy is modelling for renders.