There's a word you don't hear every day.Do you typically pour gasoline on a conflagration?
You are feeding the beast...
There's a word you don't hear every day.Do you typically pour gasoline on a conflagration?
You are feeding the beast...
Or ever...There's a word you don't hear every day.
Or ever...
[VISUAL_OBJECT_0]
NAME=WACKELKABEL; NAME OF THE NODE
STATIC_ROTATION_AXIS=0,1,0 ; STATIC ROTATION AXE
STATIC_ROTATION_ANGLE=0 ; STATIC ROTATION ANGLE
MULT_G=0.5 ; EFFECT OF THE G FORCES ON THE OSCILLATION
DAMAGE_ZONE=REAR ; ZONE IDENTIFIER
MIN_SPEED=-1 ; MINIMUM DAMAGE SPEED
FULL_SPEED=-1 ; MAXIMUM DAMAGE SPEED
OSCILLATION_AXIS=0,1,0 ; OSCILLATION AXE
OSCILLATION_MIN_ANGLE=0 ; MINIMUM ANGLE OF OSCILLATION - never less than 0 and never more than 5
OSCILLATION_MAX_ANGLE=100 ; MAXIMUM ANGLE OF OSCILLATION - never less than 0 and never more than 5
ALLOWED_G=0,1,0 ; SET WHICH G AXIS HAVE EFFECT ON DAMAGE ANIMATION and how much (0 is off, 1 is 100%)
No, at this point it's technically a "historic" car, but it's not too dissimilar from the Acura.
Beyond what I've said above, I won't divulge details about the car itself.
However, I can talk about the project a bit. ...... We'll roll out more information in the coming weeks.
Immediately, my eyes were drawn to:...ok, I found something...
Code:[VISUAL_OBJECT_0] NAME=WACKELKABEL; NAME OF THE NODE STATIC_ROTATION_AXIS=0,1,0 ; STATIC ROTATION AXE STATIC_ROTATION_ANGLE=0 ; STATIC ROTATION ANGLE MULT_G=0.5 ; EFFECT OF THE G FORCES ON THE OSCILLATION DAMAGE_ZONE=REAR ; ZONE IDENTIFIER MIN_SPEED=-1 ; MINIMUM DAMAGE SPEED FULL_SPEED=-1 ; MAXIMUM DAMAGE SPEED OSCILLATION_AXIS=0,1,0 ; OSCILLATION AXE OSCILLATION_MIN_ANGLE=0 ; MINIMUM ANGLE OF OSCILLATION - never less than 0 and never more than 5 OSCILLATION_MAX_ANGLE=100 ; MAXIMUM ANGLE OF OSCILLATION - never less than 0 and never more than 5 ALLOWED_G=0,1,0 ; SET WHICH G AXIS HAVE EFFECT ON DAMAGE ANIMATION and how much (0 is off, 1 is 100%)
now how can I make it rotate/oscillate say 10° around the Y-axis? With the code above it just barely vibrates
STATIC_ROTATION_AXIS=0,1,0 ; STATIC ROTATION AXE
STATIC_ROTATION_ANGLE=0 ; STATIC ROTATION ANGLE
I know the feeling mate....I just can't help myself, I wanted to finish this fast but I also want it to look right. Sorta got sidetracked into "to do Z I need Y and for that I need X" and also I think in the future I will avoid cars with more than 2 seats
You're still doing solid progress in very little time, I know how easy it is to go down into that hole. If you want to do it right there'll always be Z, Y and XI just can't help myself, I wanted to finish this fast but I also want it to look right. Sorta got sidetracked into "to do Z I need Y and for that I need X" and also I think in the future I will avoid cars with more than 2 seats
absolutely most important bit of that car is the landyacht physics, and I'm sure its in good hands.I just can't help myself, I wanted to finish this fast but I also want it to look right. Sorta got sidetracked into "to do Z I need Y and for that I need X" and also I think in the future I will avoid cars with more than 2 seats
Right now I think the tree isIf you want to do it right there'll always be Z, Y and X
It's got cop suspension and a cop motor so it's not too floaty (>1hz springrate! barely.) I can't get the front bumpstops to work right though so if you hit something hard (ie. dropped from 4-5 feet up) the front wheels flip around cause it compresses too much.absolutely most important bit of that car is the landyacht physics, and I'm sure its in good hands.
...will this also have screeching tires on sand? A staple of 80s TV series
... there is a car liek this in my shortlist of potential future projects (all stuff no one cars about)..
with the all important beer cooler up front
Mit'm Öl nich sparsam sein!
Not only for non-Germansfor non-Germans this is pretty weird
...ok, I found something...
Code:[VISUAL_OBJECT_0] NAME=WACKELKABEL; NAME OF THE NODE STATIC_ROTATION_AXIS=0,1,0 ; STATIC ROTATION AXE STATIC_ROTATION_ANGLE=0 ; STATIC ROTATION ANGLE MULT_G=0.5 ; EFFECT OF THE G FORCES ON THE OSCILLATION DAMAGE_ZONE=REAR ; ZONE IDENTIFIER MIN_SPEED=-1 ; MINIMUM DAMAGE SPEED FULL_SPEED=-1 ; MAXIMUM DAMAGE SPEED OSCILLATION_AXIS=0,1,0 ; OSCILLATION AXE OSCILLATION_MIN_ANGLE=0 ; MINIMUM ANGLE OF OSCILLATION - never less than 0 and never more than 5 OSCILLATION_MAX_ANGLE=100 ; MAXIMUM ANGLE OF OSCILLATION - never less than 0 and never more than 5 ALLOWED_G=0,1,0 ; SET WHICH G AXIS HAVE EFFECT ON DAMAGE ANIMATION and how much (0 is off, 1 is 100%)
now how can I make it rotate/oscillate say 10° around the Y-axis? With the code above it just barely vibrates
Agree with all you posted on the list except for that, you can change the driver position in Content Manager in seconds, so there's no excuse there (don't tell me you still use the original launcher )so until that's done, ingame pics have the driver sticking through the roof.
How exactly? I saw the buttons but not what to do with themAgree with all you posted on the list except for that, you can change the driver position in Content Manager in seconds, so there's no excuse there (don't tell me you still use the original launcher )
In CMShowroom turn on the driver, check the "Movable driver" box and press "T" to show the transform gizmo thing, then with the mouse you can move it and rotate it around, saving the position as you wish.How exactly? I saw the buttons but not what to do with them