Amazing, that's the first time I see a credible studio setup in CM, looking forward to it!Working on a customizable studio showroom and settings preset for the CM showroom. Especially for modders in mind to show their cars / skin into a controlled studio setup. Will publish it pretty soon
Working on a customizable studio showroom and settings preset for the CM showroom. Especially for modders in mind to show their cars / skin into a controlled studio setup. Will publish it pretty soon
About time!!Winter hibernation mode *off*
Time to work towards a summer release nifty Alpina coupe
Pretty f***** impressive! Very much looking forward to that. Nice touch with the black/midnightblue...reminds me of Rene Staud, he did this crazy car photography in the 90s in black&blue showrooms with neon bars.
Poor quality I know, I got this in poster size but not handy right now. Maybe an inspiration for you!? Mind you the guy did this pre SLR/Digital age.
Amazing, that's the first time I see a credible studio setup in CM, looking forward to it!
OH YES, perfect lighting! not enough rating emoticons for this postIt just made this showroom to drool on those awesome details that are modeled/textured into those cars. Really amazing stuff. Check out these shots from your Ferrari Testarossa. THAT is amazing
^^ Also working on an RSS4 paint job. Almost finished, just hope it still looks ok after its exported from substance painter.
Would look so good with rivets but im not to sure the game or this car would accept a bump or height map? Not even sure how to export the specular/reflection maps into a format the game or car understands. Damn, still lots to do after all.
Thank you that info will be very helpful. Ive a lot of experimenting to do, and reading.Lookin great!
Unfortunately it looks like this car's normal map is only used for damage, as far as I can tell by looking at its texture files. Might be wrong on that one, though.
As for specular and reflection maps, AFAIK it uses the default Kunos shader, including all of its functionality. Have a look at this post for some info on the system. The texture names vary from car to car, but the basic setup is pretty consistent. If you use CM you can get the texture names from its showroom by loading up any of the RSS4 skins in it, clicking on the car body to highlight it and then looking at the panel on the right; all of the textures used for that material will be listed.
You'll have to use a combination of the main diffuse texture, detail texture and a "map" texture to achieve the various results you're wanting. Matte, gloss, metallic and sort of a bare satin metal are all possible with the shader, but you can't get a full-on chrome finish.