To me it just looks like the rims are small - 15 inches is the bead diameter. The actual outer diameter of the rim is often significantly larger than that on modern rims (1-2 inches), though I'm not sure about wire wheel geometry.Yeah they're building these cars by hand and from all the pictures and stuff I received from them it seems like no car is the same. Even the two in your pictures have a lot of differences.
Check out their instagram, they one I try to base most of the model on is the one with the red/white livery, alhtough even that is not a 100% match with my model.
Regarding the wheels I was told they use 15 inch rims so that is the size they are. I agree the spokes could be more outward but I'm leaving that as is right now. Tyres are still placeholder so they may be a bit off but I did try to make them with the correct width and aspect ratio.
Anyway, like I said still plenty of work left so I'll defintely come back to the wheels to sort them out properly
And I'm working together with Effeffe and send them regular updates so if something really is off they tell me, and they will be approving the mod before I'm releasing it.
Glad to see that this thing gets attention again - and with the Auto-Union C Type there might even be a car to race against.Have been working today on properly looking W125 rimblur and also tweaking tire textures. I do have a tiny bit experience and skill, but I have just spent over two hours on that lol
It was really difficult to get proper rimblur for spokes lol But at the end the feeling is very nice when it seems well done. It may not look like much though.
Also big thanks for Gary, he did flawless animations for a car. That makes a big difference for watching the car in replays, and will count big time for guys in VR and when racing other cars (as you will have an opportunity to see the kniematics going on.
They didn't race. They were only tryin' not to kill themselves every race.I'm averaging about one and a half fatal accidents per lap in the Merc. The guys who drove these IRL were some kind of crazy.
Very cool to see. For a first attempt and with such speed, thats awesome. I'll take that over a Forza one any day.They didn't race. They were only tryin' not to kill themselves every race.
BTW. some wobbly wireframe of the bodyView attachment 315062 View attachment 315063 View attachment 315064
20k faces.
37k tris.
Some parts are really too much grid filled.
that's a messy rim to model !Let's end with rims.
I suppose i exaggerated with subsurf here. But i can't get decent results with lower geoView attachment 315096
Depends how you use it. Different modellers use difference styles, but I think most of us do use it in the early stages to create the initial general shape, but then collapse and optimise/add details a bit later.Uhh ACC still not so high poly!
Superb work.
I don't think they used subsurf on body btw, maybe i didn't the right thing