I've been wondering if you were working on something! Looks awesome, really life-like. Seems like a great track for those mid range carsI'm doing final touches on a new race track.
Circuit du Laquais. A 3 km track in the French Alps.
Here is a comparison between mod and real life footage.
Hope to release it in july.
Yeah... life kept me busy. I had this track 60% finished sitting on my computer for almost 3 years now.I've been wondering if you were working on something! Looks awesome, really life-like. Seems like a great track for those mid range cars
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been working on blending surfaces
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now that's when you show this to Ilja and he says "hold my beer, i'll implement some gravity for hanging objects"
Isn't that already implemented ? I made the dangley little keychain hoping it was already a feature.now that's when you show this to Ilja and he says "hold my beer, i'll implement some gravity for hanging objects"
Wait... Is that B-Berg? Are you giving it a little spit shine and finally able to release it to the community? :O
Not a polish of the original, no. I've decided to remake it from the ground up, so I can finally release it.Wait... Is that B-Berg? Are you giving it a little spit shine and finally able to release it to the community? :O
Not a polish of the original, no. I've decided to remake it from the ground up, so I can finally release it.
In that screenshot I was just testing my new physical road mesh and comparing it to my original one ( which was as flat as a billiard table).
I've learned a lot over the last 5 or 6 years.
https://github.com/ac-custom-shaders-patch/acc-extension-config/wiki/Cars-–-Wobbly-bitsIsn't that already implemented ? I made the dangley little keychain hoping it was already a feature.
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Well, at least the antenna is wobbly.
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@Neddo : Yes, it is!
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It's getting there. Next step is detailing the inside, Unwrapping, baking and texturing.
I'm still looking for some help on physics and sound.
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slowly taking more shape
I'm also weirdly proud of these manhole covers lol, maybe because they use "car stuff", as in a multimap shader to give depth to what is actually just a simple mesh quad
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