First part you can do pretty easily with the car's "maps" texture (usually called body_maps.dds or something similar, goes in txMaps). Just load it in an image editor and add a multiplicative layer on top, with colour set to match the type of finish you wantI'm thinking I might want the paint to be matte, and the vinyls to be gloss. I'd also like to make the lipstick on the wheels less metallic looking so they can be brighter.
white -> no change
remove red -> less specular brightness
remove green -> softer specular spot ('more' metallic, sort of; depends on the original material setup)
remove blue -> less reflective
so you'd mask something in red-orange for the matte areas (softer specular, not reflective), cyan for the gloss (less specular since it's not metallic, fully reflective)
If the wheels default to being too dim you probably need to actually modify the material to get them brighter. CSP can tweak this on a per skin basis, or you can edit the kn5 in CM (keeping in mind if you do, it affects all skins)
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