Greg Pugliese
Premium
As I continue to fiddle with my graphics settings to get better performance across my three screens (by using a bezel-compensated resolution of 7800x1440), it occurred to me that maybe I could squeeze a few extra FPS out of the game by rendering a slightly more narrow area than fullscreen defaults to. Especially with the current lack of proper triple-screen support, and thus excessive stretching on the outer roughly 50% of the outer screens, I wanted to see if I could instead run a resolution that would essentially chop off those sections.
On my system, Nvidia Control Panel also allows a bezel-corrected resolution of 5850x1440 -- a bit bigger than I desired, but a good option nonetheless. When I switched to windowed mode and that resolution in ACC, my example FPS went from 57 to 72 -- a 26% improvement.
So for those of you running triple-screen setups and getting suboptimal performance with too much stretching, the above might be worth a try.
On my system, Nvidia Control Panel also allows a bezel-corrected resolution of 5850x1440 -- a bit bigger than I desired, but a good option nonetheless. When I switched to windowed mode and that resolution in ACC, my example FPS went from 57 to 72 -- a 26% improvement.
So for those of you running triple-screen setups and getting suboptimal performance with too much stretching, the above might be worth a try.