Hi everybody,
The aim of this thread is to explain the method of building BTB tracks - in general, and also to show how it could be usefull when making tracks which would be much more easy to convert into original RBR format. The name "eMeL" comes from names of me (martinez) and Lakimakromedia.
Notes: I don't say it is something new in track building, anyway there are still not many people who build this way.
I believe that the method can be applied to rFactor tracks as well.
I have received quite many questions what the method is about, so I can start maybe here
Since it's Christmas time, I don't have much time to write down all of subjects.
So, for now - I just share with my GB Sprint (BTB project) track - it shows an easy and effective way of making roads and roadsides and/or using pieces of textures to make picture transitions without BTB's "blend materials tool" (AFAIK blended materials work only in rFactor and RBR_RX, and they will never work in RBR's original format).
The project contains the xpack with textures from smoe original RBR track - feel free to use it in your tracks.
The thread will continue with tutorials and examples how different things can be done.
The GB Sprint BTB project download:
http://www.racedepartment.com/downloads/rbr-tracks-56/gb-sprint-btb-project-road-roadside-concept-3926/
GB Sprint track general discussion: http://www.racedepartment.com/bobs-track-builder-new-tracks/40213-gb-sprint.html
The aim of this thread is to explain the method of building BTB tracks - in general, and also to show how it could be usefull when making tracks which would be much more easy to convert into original RBR format. The name "eMeL" comes from names of me (martinez) and Lakimakromedia.
Notes: I don't say it is something new in track building, anyway there are still not many people who build this way.
I believe that the method can be applied to rFactor tracks as well.
I have received quite many questions what the method is about, so I can start maybe here
Since it's Christmas time, I don't have much time to write down all of subjects.
So, for now - I just share with my GB Sprint (BTB project) track - it shows an easy and effective way of making roads and roadsides and/or using pieces of textures to make picture transitions without BTB's "blend materials tool" (AFAIK blended materials work only in rFactor and RBR_RX, and they will never work in RBR's original format).
The project contains the xpack with textures from smoe original RBR track - feel free to use it in your tracks.
The thread will continue with tutorials and examples how different things can be done.
The GB Sprint BTB project download:
http://www.racedepartment.com/downloads/rbr-tracks-56/gb-sprint-btb-project-road-roadside-concept-3926/
GB Sprint track general discussion: http://www.racedepartment.com/bobs-track-builder-new-tracks/40213-gb-sprint.html