I think that the balance is too biased towards understeer, i have no oversteer on entry whatsoever even with a setup that should've been inducing loads of it...
Another excellent point, I can set the car up so oversteer should make it un-driveable, maximum front wing, minimum rear wing, adjust springs, ride height, suspension stiffness, move the brake bias completely to the rear etc etc which all should give you snap oversteer on corner entry, but nothing!
The game does force you towards a certain "defined" driving style, which is not realistic as all drivers have differing styles that produce almost identical lap times.
Another point is the lack of realism for being able to continue braking into corner apex (as drivers do in real F1, just watch onboard with the visual graphics to see), this is extremely tricky to master & means that you need to get just about all of your braking out of the way before corner turn in (I am referring to mid speed corners particularly. Again, not an issue at all if you are not pushing.
It would be helpful to us and CM if we could have a debate & report our findings instead of either side of the fence just dismissing each other's experiences out of hand as we should be able to pick up tips & tricks to make the game more enjoyable.
After all it is a game & we play games for enjoyment surely?
For reference I experience a lot of understeer.
My experience: have been playing F1 games since Microprose GP1 & constantly since, I also ran a GP4 racing league for years.
Driver aids: all off
AI difficulty: as high as possible / legend
Controller: Logitech G27 / PC
How skilled am I?: Without being conceited, I consider myself to be a very good / good driver capable of giving any driver (online or otherwise) a good run for their money at most tracks. Some tracks I excel on, others I struggle more with, but I expect to run at the front / towards the front as I have been able to for a long time.
Would be interested to see what others are experiencing?