Pauli Ahonen
Volante Racing
Nothing, just better screenshots.
Assetto Corsa Competizione is referred internally as AC2 so.
It was running at 30fps at 1440p.......put it in 4k and it will run awful
Not happening. CAD data is still too messy to put directly into the sim - there is way too much overlapping and non-matching of stuff like foliage, or when temporary stuff is getting in the way of key objects. Another reason is textures, yes you can photoscan the entire track but that will be counter the purpose even of the optimization of UE5, see they optimized polygon calculation so much to keep the amount of super-high-res maps to minumum, and that's what occupying the most of video memory. So you still have to map some shared textures around the track, and good luck doing that over CAD data. Still even time-consuming perspective, building "clean" models over CAD data is much more efficient. Yet.The biggest thing for simracing I think it could be either the lighting or the ability to import directly CAD models into the engine.
The former could mean very realistic lighting for night racing conditions without really having to get super high-end hardware, the latter could mean that devs could just ask the companies for the CAD models and slap those directly into the game, cutting down a lot the time required to make the cars.
I like the tech involved in the engine.....tho it sounds like it will be a very expensive PC upgrade to run it....can only imagine what will be needed to run it in VR.
Tell me 3 quality sim racing titles that are built on UE4 (released in 2014).