hey everyone,
Been lately playing with FM3 cars & successfully converted some of them to Racer. As you know, most sim games have 3 LOD's (Level Of Detail), so I just tried to convert the best level (LOD0 in most cases) to Racer.
The FM3 cars are so precisely designed, that the vertices get merged "automatically" by Racer engine in the "optimization/conversion' process.
My question is quite clear, is there any chance of seeing a better vertex precision for Racer in future versions ?
For sure, I could redesign the cars & remodel the curves regenerating all surfaces to a lower polygonal result, but my idea as always in life, is to facilitate my work to increase productivity & efficiency....
Hope Ruud or Mitch can give me an appropriate answer to that kind of issue.
Been lately playing with FM3 cars & successfully converted some of them to Racer. As you know, most sim games have 3 LOD's (Level Of Detail), so I just tried to convert the best level (LOD0 in most cases) to Racer.
The FM3 cars are so precisely designed, that the vertices get merged "automatically" by Racer engine in the "optimization/conversion' process.
My question is quite clear, is there any chance of seeing a better vertex precision for Racer in future versions ?
For sure, I could redesign the cars & remodel the curves regenerating all surfaces to a lower polygonal result, but my idea as always in life, is to facilitate my work to increase productivity & efficiency....
Hope Ruud or Mitch can give me an appropriate answer to that kind of issue.