ok, thanks, I found it. lol ![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
kenken
Here's the results from running the test dll on my game. Tested under Windows 7 x64![]()
Note that I'm using a camera mod so the camera names aren't standard.
No problem. Good luck.Hey kenken,
I'll let you know tomorrow of the test with your newest .dll
Today I will find no time for that as I'm wirting an university exam tomorrow...
Thanks again for your work and effort in finding the problem. Great support![]()
Thanks. I'm searching another memory address path. I'll upload new check dll, when it's done.kenken
Here's the results from running the test dll on my game. Tested under Windows 7 x64![]()
Note that I'm using a camera mod so the camera names aren't standard.
That's why I need to test this RC. These depend on which address is allocated to dynamic allocated memory. Practically, these even change by memory consumptions or memory fragmentation.from what I see, every pc works differently with this DLL
No problem. Good luck.
Thanks. I'm searching another memory address path. I'll upload new check dll, when it's done.
By the way, just curious. I didn't check all cam mod, but altering cam tag name is usual way for cam mod?
That's why I need to test this RC. These depend on which address is allocated to dynamic allocated memory. Practically, these even change by memory consumptions or memory fragmentation.
Actually, this is the hardest part of this MOD, the rest are relatively quite easy. Furthermore, I can't do this without others help. Fortunately, you guys are helping me. I really appreciate your help.
But at the same time, RC file was downloaded over 80 times. Sadly, it's the truth of this test. It's a quite shame.
Thanks. At least, item 0 to 10 are valid addresses for team.kenken
Although you said I should ignore the old check.dll I tested both, so here are the results:
old check.dll
http://img96.imageshack.us/img96/5091/oldir.jpg
new check.dll
http://img849.imageshack.us/img849/3452/newxq.jpg
Hey mate, I can't check the new version until sometime tomorrow as I'm not home. Ill let you know the results as soon as I can.New check dll is ready. Sorry to trouble you again. Please try again with this one. For Cam, all items read value from completely new address. For Team, item 0 to 10 are identical to valid items of old one(vlasovas's and WillsB3's results), the others read from new address.
Met_fan, please ignore old check dll and try this new one.
http://www.mediafire.com/?qny53r8rov1112n
New check dll is ready. Sorry to trouble you again. Please try again with this one. For Cam, all items read value from completely new address. For Team, item 0 to 10 are identical to valid items of old one(vlasovas's and WillsB3's results), the others read from new address.
Met_fan, please ignore old check dll and try this new one.
http://www.mediafire.com/?qny53r8rov1112n
One thing you should remember, no one knows how you did or which tools you used, unless you describe these. From given information, I can only say dds file has no alpha channel. That means you did something wrong at converting stage.Hi guys. First of all, thank you all modders for this awesome feature which is the visor mod + textures. I would like to make my own using Tommi-TAG Visor Template but in game I can't see the road: I still have a white or black screen instead of the track. Does anyone knows how to solve this problem ? Thank you.
http://www.hostingpics.net/viewer.php?id=393954Capturepleincran01022013221521.jpg
Your post has no information to solve your problem. If you really want to solve, At least, you should write which os you use, which graphics card you use and you already applied patch 12 or not.Its not working for me, Ive checked my patch etc. but just to be clear, a new directory means new file in F1 2012 folder right?
No problem.Hey mate, I can't check the new version until sometime tomorrow as I'm not home. Ill let you know the results as soon as I can.
Thanks. For Cam, item 7 and 11 are valid. And results of Team are identical to Met_fan's result. I hope WillsB3's result of Cam shows that item 7 and 11 are valid, at least one of them.ok, first photos are windows 8, soon I see in windows 7, as you will see in the photos, now he finds the name of each exchange camera!
he seems to identify them all correctly, see the name of the photos to identify the teams, not written in the photos because it would take too long, and I'm testing the new pirelli
WINDOWS 8
http://www.mediafire.com/?0r2bdl9dm45mfe7
windows 7 also, recognized in all cameras, including duplicate camera of the cockpit showing the kers information , the OSD mod by ryder 25
however as there is always something different, some strange characters appeared in a few lines, see photos
WINDOWS 7
http://www.mediafire.com/?mm96i9o68o04jwv
One thing you should remember, no one knows how you did or which tools you used, unless you describe these. From given information, I can only say dds file has no alpha channel. That means you did something wrong at converting stage.
Of course, I'm sorry. I'm using Photoshop CS. I just opened Tommy-Tag's visors templates with that software and edited it. Then I have saved it as a JPEG file, and converted it as a DDS file by using "Easy2Convert" software. Renamed it "close.dds" and putted the file into my game visors folder.
Your problem is that you saved image as jpeg. Jpeg format has no alpha channel. You should save as png with alpha channel.Of course, I'm sorry. I'm using Photoshop CS. I just opened Tommy-Tag's visors templates with that software and edited it. Then I have saved it as a JPEG file, and converted it as a DDS file by using "Easy2Convert" software. Renamed it "close.dds" and putted the file into my game visors folder.
GeForce 210 is DX10.1 generation card. That means this mod never work.Ok, i got patch 12, Vista 64bit, DX11 and GeForce 210.
The latest version is 1.2 and 1.2 has no dirt effect and no tearoff key binding. If you said 1.3RC is latest, you are completely wrong. 1.3 RC is only for testing next release. Obviously, you didn't read our discussion about 1.3RC test. I think that you used 1.3RC for non-test purpose. I'm sorry but I have no intention to answer the question to such person.Great mod.
I have the latest version and I can't seem to clear the dirt, I've read what the button is for it but it's not working. Could it be possible to have the key bindings set in the settings.ini?
Yes I meant 1.3RC. What disqualifies me using in a normal situation in game from being a form of testing?The latest version is 1.2 and 1.2 has no dirt effect and no tearoff key binding. If you said 1.3RC is latest, you are completely wrong. 1.3 RC is only for testing next release. Obviously, you didn't read our discussion about 1.3RC test. I think that you used 1.3RC for non-test purpose. I'm sorry but I have no intention to answer the question to such person.
Let make this clear, I have no intention to insult you or attack you.Yes I meant 1.3RC. What disqualifies me using in a normal situation in game from being a form of testing?
To be honest I don't have much of an idea what it is being tested for. All see is a discussion about camera names and team number values.
I'm sorry if I bothered you by asking about a feature mentioned in the readme and I'm sorry for apparently not using it for testing purposes when I'm using it for the core reason why it was created.