VR friendly game engine again, please.

Was it ACC's use of Unreal's deferred renderer as opposed to the forward renderer in AC that was the core of the problem? In the early days of ACC I tried many things to to stop it being a blurry mess in VR but to no avail. Sadly, I had to give up in the end and stuck with AC. I *really* hope AC2 doesn't suffer the same issues.
 
True, I haven't even tried ACC in VR after I have read the reviews. Modded AC with foveated rendering and some tweaks in PP look ok to me, but it's 4/10 ok. Actually it still looks like ****, but I love it :D. Automobillista 2 in VR is different story, but I don't really like the driving model and the game itself. I really hope they look at some proper solutions out of 2024 ! Or should I say 2025? Lets hope !!
 

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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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