VR friendly game engine again, please.

Was it ACC's use of Unreal's deferred renderer as opposed to the forward renderer in AC that was the core of the problem? In the early days of ACC I tried many things to to stop it being a blurry mess in VR but to no avail. Sadly, I had to give up in the end and stuck with AC. I *really* hope AC2 doesn't suffer the same issues.
 

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How often do you meet up (IRL) with your simracing friends?

  • Weekly

    Votes: 28 9.0%
  • Monthly

    Votes: 16 5.1%
  • Yearly

    Votes: 23 7.4%
  • Weekly at lan events

    Votes: 2 0.6%
  • Monthly at lan events

    Votes: 1 0.3%
  • Yearly at lan events

    Votes: 7 2.2%
  • Never have

    Votes: 243 77.9%
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