General What are the multimap material types?

Trying to figure out what they are/how they compare to the work flow I'm used to. I have multiple guesses, but I'm unsure of Multiply, Add, Maps, Detail, and Detail Normal. I'm used to blender's material nodes, which I attached below. Thanks for any suggestions.
question001.PNG



question002.PNG


question 003.PNG
 
In blender MultiMap_NMDetail is equivalent to a texture setup something like this (which then feeds into a mixer with another texture, that part I have no idea how to set up in Blender. The output goes into Normal or Base Color, depending if it's txDetail or txNormalDetail)
dooVp6z.jpg

It just lets you assign a tiling texture at any multiple of your UV coordinates.

I'm completely unfamiliar with the Multiply/Add one, doesn't look like any Assetto Corsa shader, probably just a convenient tool that uvmaps for you.
 
In blender MultiMap_NMDetail is equivalent to a texture setup something like this (which then feeds into a mixer with another texture, that goes into Normal or Base Color, depending if it's txDetail or txNormalDetail)
dooVp6z.jpg

It just lets you assign a tiling texture at any multiple of your UV coordinates.
That clears up so much, thank you
 

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