Bluegrass Motorsports Park

Bluegrass Motorsports Park V1.16

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First of all, thanks so much for the feedback, I've sorted a few issues with the AI splines crashing the track under certain driving modes, and revised some kerbs and terrain bits.

What's next:
- get rainFX working properly (_sol isn't working for me, so I can't set up rain until I get that figured out.)
- Track cameras. My native KSeditor isn't working, and the modded one doesn't have a FOV readout which makes setting cameras nearly impossible.
- Since this is a "motorsports park", there will be a few other motorsports to try out. I'm planning to turn the access drive into a hill climb, and construction has already begun on a karting / crosskart / drift area!

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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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