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FX Configs for Circuit Gilles Villeneuve 1.3

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Update 1.3 Changelog:

- Adjusted track specularity and lighting
- Jumbotrons scattered across the track are working now.
- Night time track lighting enabled*

* - So... about the night lights. I found some "Light Poles" on the track model and some other objects that can act like a "light pole", although they're really not. It's a bit of a hack but without actually creating a 3D object on the track file, it's the best i can do.
Pit building has lit windows, and i found a nice building to light up the ceiling on the big hairpin. Enjoy!
Screenshot_accr_renault_clio_v6_phase_2_gilles-villeneuve_26-5-121-2-24-15.jpg
Screenshot_ferrari_458_gilles-villeneuve_26-5-121-3-28-11.jpg
Screenshot_ferrari_458_gilles-villeneuve_26-5-121-3-27-17.jpg
Screenshot_ferrari_458_gilles-villeneuve_26-5-121-3-25-20.jpg
Screenshot_ferrari_458_gilles-villeneuve_26-5-121-3-24-18.jpg
Screenshot_ferrari_458_gilles-villeneuve_26-5-121-3-23-25.jpg
1.2 Changelog:

- Fixed the rest of the occlusion textures for GrassFX
- Implemented RainFX
- Changed stock Kunos and AC billboards, as well as the texture in the "jumbotrons" across the tracks.
- Othe minor FX settings and tweaks
Version 1.1 Changelog:

- Fixed occlusion materials (Shell logo on last chicane and other stuff no longer get filled with grass on top)
- Added some Sol related parameters, TyresFX parameters, Wind support and ambient light parameters.

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