INDYCAR IR18 2023 MOD!

INDYCAR IR18 2023 MOD! 2.2

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Version 2.2 is out!

Only a few months late ( ;) ) - a final major update for the 2023 IndyCar season is ready to go. This fixes a few broken things, adds lots of new things and updates some other things to better reflect the second half of the 2023 season.

Install instructions:
  • We recommend using AMS2CM to install (follow their instructions)
  • Uninstall/delete any older versions of the mod first
  • Should also work fine with JSGME or manual extraction install methods
Changelog:
  • Incorporates patches previously released (elsewhere) for sound and pitcrew issues, and optional transparent aeroscreen pillar.
  • Many new liveries (up to four liveries per car across road, short oval, speedway and super speedway variants - now over 70 in total)
  • Full set of 38 driver helmet skins
  • New helmet model with animated ventilation hose
  • New fourth unique steering wheel (MPI used by Chip Ganassi Racing)
  • Now with two unique engines (Honda/Chevy)
  • Now with two 'MyTeam' cars (one Honda/one Chevy)
  • Custom AI file updated to reflect overall season performance
  • Revised default setups
  • Colour-coordinated driver suits & gloves
  • Full set of new menu preview images (122 unique variants)
Notes/known issues:
  • As always, the feel/performance/behaviour of this mod is significantly influenced by the underlying game from Reiza. It may change with (or be broken by) future game updates. This is beyond our control. It is unlikely that we will update the mod any further until after the next major AMS2 release (1.6).
  • AI behaviour on ovals is far from perfect. This may change/improve with time as Reiza do further work on it.
Recommended AI opponent configs:
  • Medium aggression (used for most testing/calibration)
  • Indianapolis oval: run max (31) opponents
  • Road/street courses: run 27 opponents (or 26 if you intend to replace a real driver)
  • Other ovals: run 28 opponents (or 27 if you intend to replace a real driver)
FAQ:
  • Q: How do I make the aeroscreen pillar transparent?
  • A: From the main menu in the game, go to Options - Gameplay - Display, and turn on "HIDE HALO STEM".
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Features:
- Full IndyCar 2023 grid with teams & drivers
- Specific 2023 aero/body for Road/Oval/Short Oval/Short
- Revisions/Upgrades to the model (camera pod, nose cam, etc.)
- Rookie designation (yellow rear)
- Reworked Push-to-Pass system - updated to push-and-hold (previously was a shots system). How it works:
- 200 Seconds Per Race​
- 20 Seconds Per Lap Max​
- Disabled in 1st Lap​
- Race Only​
- P2P LEDs *light up only when reaching overdrive due to game limitation​
- Reworked physics for Road version based on feedback
- Short Oval 2023 Spec featuring the newly introduced Alternates (Firestone Reds)
- Custom MY TEAM car entry. Race against the 2023 grid in your own custom team!!!
- 2023 spec changes (new side gurneys, new driver protection)
- Qualy spec (boost up to 1.4 vs 1.3 in races - extra power also available in practice)
- Indy 500 drivers: Katherine Legge, Tony Kanaan, Stefan Wilson, and others join the grid.
- Special Firestone Indy 500 Tires (2 sided)
- Indy 500 physics and setup. Many hours were put into making this an amazing and authentic drive. Special thanks to @666Scar for putting the extra effort!

So many people put hours of hard work into making this a very special release.
KAOS Modding Team
@pz666
@jusk
@Steven Poirier
Leo Rock
Robbi

And anyone who one way or another made it possible!
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Latest updates

  1. At last, an update! v2.2

    Only a few months late (;)) - another major update for the 2023 IndyCar season is ready to go...
  2. New Update Is Out!!

    Just in time for the Indy500 we present to you the biggest update to the IndyCar mod...
  3. Fixes for V1.4.7.1

    Hotfixes: - Fixes missing drivers after update V1.4.7.1 - Slight adjustments to reduce the...

Latest reviews

Love the indycars. An excellent mod. Thank you very much. Definitely worth a coffee.
installed with gsme n no sound n skins are not as good as other mods
Premium
The mod is amazing but suffers from the AI again same old story they are too fast. I have tried low setting 70 higher at 80 and 105 the AI just disappear into the distance. such a shame
Premium
I cant drive these cars, but that dont change that this is an amazing mod
this mod is amazing as a whole but with 2.2 setups seem to be bugged :( i tested it with multiple cars and tracks and most of the time they dont load correct!
I have always loved Indycar. This mod has made me love the cars even more (cause I can drive them LOL). Thanks so much. You have done amazing work.
Well done....very,very well done!!!
Premium
Just tested it for a short race and I really like the update! Very impressive work!
Congratulations for this wonderful work and the result behind the wheel is a big smile!
Once again, we see that it takes time to finalize in-depth work and it is no coincidence that we had to wait for version 2.2 to reach this level of maturity. Congratulations again to the whole team!
Amazing staff
What was an awesome mod has become even better.

Great job guys, you are legends!
Thank you for the update. No need for an "official" Indycar game, we have this mod.
Fantástico, muchas gracias.
Awesome work! The new version 2.2 looks great!
As the first to review the newly released v2.2 (still warm, just came out an hour ago) let me say that it is fantastic (same word I used to describe the previous version). The models are beautiful, the AI seems decent and the sounds are all there - no need to install a separate file.
Thanks a bunch for these. See you again after Reiza releases 1.6 and we're back for an updated version of this. Cheers
Is looking good but no car sounds ! maybe i do something wrong but i menage this with content menegger thats why i give 5 stars because look amazing and maybe is my fault is no car sound maybe anybody know what is the problem ?
Absolutely excellent mod! just needs the power steering removed as its far too easy to drive.
This makes me happy
What a fantastic mod!
Not only do you get the entire field, the cars are beautifully modeled and drive really well. Each team is represented, as are the liveries. A simple matter of adding these via the Content Manager.
I also tested it in VR and can confirm that it works flawlessly. And since the halo's front support beam kinda gets in the way of the view, racing in VR makes it so much easier/natural to see beyond it, just as one would driving these cars. Top marks for a top job.
I've had this Mod since the cool guys at KAOS have put it out even before 2.0. It's been a little while and I was here looking for maybe an update from 2.0. Seems now I have messed up sound after Steam updates? The sound is jacked up overall and instead of a crew man out from the pit it's a stack of orange blaze boxes shaped like a cross but moving maybe like the crew man moved. LOL
The sound along with blaze orange cube shaped objects seems to be present with all Mods I have so I removed the Mods except for skin liveries and I'll just play the Fake Indy IR and some of the older F1
Even my GT Mods have jacked up sound, it's like having almost no sound but it's all distorted and mixed signals and low volume along with orange Boxes for crew
However this IR18 Road course works real well in PC2
I was so disappointed when this guy didn't afford us the Oval version 2.0 when he finished it.
The only thing do far that works best in AMS2 is their validated DLCs
KAOS & the guys there are however really a great group of guys who have put out some impressive work! Thank you.
L
luijo
There are fixes for the sound and pitcrew issues that were introduced by recent game updates - see my replies to the review directly before yours, and the Discussion thread on the mod, and the Reiza forums and various Discord servers. A mod update to incorporate the fixes is being worked on. Three stars though?? Tough crowd

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luijo
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