Best pp filter. I do think with latest CSP 1.62 and SOL 1.5.5/1.6.2 messed up this pp filter. But not problem caused by this filter. Will stay on older CSP and SOL for now.
The quality of this filter is unrivalled. An absolute 10/10. And the best part? It works flawlessly in VR on my Valve Index, and even saves FPS performance to boot. Watch my VR onboard with this amazing filter and Sol 1.5.1. here: https://www.youtube.com/watch?v=xTaHcwIysEs
Great work. Due to its relative efficiency with FPS I've used this pack's Natural_Mod (plus a little motion blur with CSP's Extra FX) for the screen captures of onboards in vids like this one (seen after the cinematic intro) https://youtu.be/PCtHPyrvT2A
Cheers for the review and continuous feedback! Small update to the .lua files soon to improve night racing on floodlit tracks (currently everything can get too bright with my settings
glad you like it
extacts from the instructions below, I would use the _rift filter, there arent huge differences anyway:
Content Manager (without Sol):
Using Content Manager, enable Natural_Mod Filters, Natural Weather and optionally Ben Lee + WagnumPI Clouds
In graphics settings, Select Filter: Natural_Mod or Natural_Mod_Rift
Works great! 4.0 makes the glare and sun rays really nice!
Quick question, when I updated to 4.0 I think turn my fxaa on. Should I leave it on? I use an Ocullus Roft and thought I heard it was pointless to have on in VR.
Glad you like it. Sun rays are best disabled in vr though unless you never turn your head. I have fxaa off as I think it can be a bit blurry. But it may need to be enabled if you want to use any of the custom as stuff in the shaders patch (not sure though)
hmm thats strange, can you share more details in the discussion thread, link to the track etc. that kind of thing looks related to the .lua file that should be installed with the filter. If you enable the sol weather app and open it when it occurs, it will likely give a clue. Are you using a recent version of sol?